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path: root/engines/sci/engine/state.cpp
AgeCommit message (Expand)Author
2011-03-28SCI: Renamed restAdjust to r_rest (like r_acc and r_prev)md5
2010-12-26SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which w...Filippos Karapetis
2010-12-22SCI: VMD video related changesFilippos Karapetis
2010-11-17SCI: Added some SCI3 selector related informationFilippos Karapetis
2010-08-31SCI: adding workaround for platform-specificMartin Kiewitz
2010-08-29SCI: adding virtual lists for qfg-import roomsMartin Kiewitz
2010-08-23SCI: storing game super class address now inside SciEngineMartin Kiewitz
2010-07-19SCI: fix regression of r51027Martin Kiewitz
2010-07-19SCI: implement foreign vocabulary supportMartin Kiewitz
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so t...Martin Kiewitz
2010-07-10SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ...Martin Kiewitz
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ...Filippos Karapetis
2010-06-27SCI: Removed the hack for loading games from the launcher from run_vm(). This...Filippos Karapetis
2010-06-23Moved the SelectorCache struct inside selector.h, where it belongs, and fixed...Filippos Karapetis
2010-06-17Strict mode: Changed several warnings due to logic bugs into errors. If an er...Filippos Karapetis
2010-06-17SCI: Moved the event code a little bit around.Max Horn
2010-06-15Properly reconstruct the running stack when restoring (a regression from comm...Filippos Karapetis
2010-06-10Don't attempt to modify the printLang selector if it doesn't existFilippos Karapetis
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ac...Filippos Karapetis
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ...Filippos Karapetis
2010-06-09Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier...Filippos Karapetis
2010-06-08CleanupFilippos Karapetis
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ...Filippos Karapetis
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis
2010-06-01The system strings segment is a fixed segment of the segment manager, which d...Filippos Karapetis
2010-05-29Mass renaming of selector-related functions, and removed some defines which w...Filippos Karapetis
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
2010-05-19Moved the breakpoint information inside the DebugState structFilippos Karapetis
2010-04-19SCI: For Japanese system-font strings, convert half-width characters toWalter van Niftrik
2010-04-18SCI: Don't add subtitles for monolingual strings.Walter van Niftrik
2010-04-16SCI: dont switch to english on kanji text, also cut off text w/o spaces insid...Martin Kiewitz
2010-02-23SCI: Turn kernel_sleep() into SciEvent::sleep()Max Horn
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-05SCI: Add a 'SELECTOR' macroMax Horn
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03SCI: Get rid of EngineState::stack_segmentMax Horn
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling (unt...Max Horn