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path: root/engines/sci/engine/state.cpp
AgeCommit message (Expand)Author
2016-01-07SCI: Remove unused member property _palCycleToColorColin Snover
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
2014-12-27SCI: Fix warningWillem Jan Palenstijn
2014-11-04SCI: fix Japanese Space Quest 4 (intro + buttons)Martin Kiewitz
2014-11-02SCI: add support for \n and \r in Japanese textMartin Kiewitz
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-29SCI: fix typo in getSciLanguageString CID 1003556Martin Kiewitz
2012-07-05SCI: Some updates to SCI32 kernel graphics functionsFilippos Karapetis
2012-06-23SCI: Implement kPlayVMD subop 23 (set palette range)Filippos Karapetis
2012-06-13SCI: Implement the file operations needed for the save dialog in PhantasmagoriaFilippos Karapetis
2011-11-05SCI: Made more fields of the Script class private. Some cleanup.Filippos Karapetis
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-03SCI: Switch some char* to Common::String&Max Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-28SCI: Renamed restAdjust to r_rest (like r_acc and r_prev)md5
2010-12-26SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which w...Filippos Karapetis
2010-12-22SCI: VMD video related changesFilippos Karapetis
2010-11-17SCI: Added some SCI3 selector related informationFilippos Karapetis
2010-08-31SCI: adding workaround for platform-specificMartin Kiewitz
2010-08-29SCI: adding virtual lists for qfg-import roomsMartin Kiewitz
2010-08-23SCI: storing game super class address now inside SciEngineMartin Kiewitz
2010-07-19SCI: fix regression of r51027Martin Kiewitz
2010-07-19SCI: implement foreign vocabulary supportMartin Kiewitz
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so t...Martin Kiewitz
2010-07-10SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ...Martin Kiewitz
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ...Filippos Karapetis
2010-06-27SCI: Removed the hack for loading games from the launcher from run_vm(). This...Filippos Karapetis
2010-06-23Moved the SelectorCache struct inside selector.h, where it belongs, and fixed...Filippos Karapetis
2010-06-17Strict mode: Changed several warnings due to logic bugs into errors. If an er...Filippos Karapetis
2010-06-17SCI: Moved the event code a little bit around.Max Horn
2010-06-15Properly reconstruct the running stack when restoring (a regression from comm...Filippos Karapetis
2010-06-10Don't attempt to modify the printLang selector if it doesn't existFilippos Karapetis
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ac...Filippos Karapetis
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ...Filippos Karapetis
2010-06-09Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier...Filippos Karapetis
2010-06-08CleanupFilippos Karapetis
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ...Filippos Karapetis
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis
2010-06-01The system strings segment is a fixed segment of the segment manager, which d...Filippos Karapetis
2010-05-29Mass renaming of selector-related functions, and removed some defines which w...Filippos Karapetis
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
2010-05-19Moved the breakpoint information inside the DebugState structFilippos Karapetis
2010-04-19SCI: For Japanese system-font strings, convert half-width characters toWalter van Niftrik