Age | Commit message (Expand) | Author |
2011-03-28 | SCI: Renamed restAdjust to r_rest (like r_acc and r_prev) | md5 |
2010-12-26 | SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which w... | Filippos Karapetis |
2010-12-22 | SCI: VMD video related changes | Filippos Karapetis |
2010-11-17 | SCI: Added some SCI3 selector related information | Filippos Karapetis |
2010-08-31 | SCI: adding workaround for platform-specific | Martin Kiewitz |
2010-08-29 | SCI: adding virtual lists for qfg-import rooms | Martin Kiewitz |
2010-08-23 | SCI: storing game super class address now inside SciEngine | Martin Kiewitz |
2010-07-19 | SCI: fix regression of r51027 | Martin Kiewitz |
2010-07-19 | SCI: implement foreign vocabulary support | Martin Kiewitz |
2010-07-12 | SCI: changing how savegame ids are handled internally. Using range 0-999 so t... | Martin Kiewitz |
2010-07-10 | SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ... | Martin Kiewitz |
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis |
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ... | Filippos Karapetis |
2010-06-27 | SCI: Removed the hack for loading games from the launcher from run_vm(). This... | Filippos Karapetis |
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and fixed... | Filippos Karapetis |
2010-06-17 | Strict mode: Changed several warnings due to logic bugs into errors. If an er... | Filippos Karapetis |
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn |
2010-06-15 | Properly reconstruct the running stack when restoring (a regression from comm... | Filippos Karapetis |
2010-06-10 | Don't attempt to modify the printLang selector if it doesn't exist | Filippos Karapetis |
2010-06-10 | camelCase changes | Filippos Karapetis |
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ... | Filippos Karapetis |
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis |
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis |
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ac... | Filippos Karapetis |
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ... | Filippos Karapetis |
2010-06-09 | Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier... | Filippos Karapetis |
2010-06-08 | Cleanup | Filippos Karapetis |
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ... | Filippos Karapetis |
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some more... | Filippos Karapetis |
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis |
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been re... | Filippos Karapetis |
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which d... | Filippos Karapetis |
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which w... | Filippos Karapetis |
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis |
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis |
2010-04-19 | SCI: For Japanese system-font strings, convert half-width characters to | Walter van Niftrik |
2010-04-18 | SCI: Don't add subtitles for monolingual strings. | Walter van Niftrik |
2010-04-16 | SCI: dont switch to english on kanji text, also cut off text w/o spaces insid... | Martin Kiewitz |
2010-02-23 | SCI: Turn kernel_sleep() into SciEvent::sleep() | Max Horn |
2010-02-23 | SCI: Move SciGui::wait to EngineState::wait | Max Horn |
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta... | Filippos Karapetis |
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn |
2010-02-05 | SCI: Add a 'SELECTOR' macro | Max Horn |
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis |
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn |
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling (unt... | Max Horn |