Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-18 | COMMON: Move typedef StringList from str.h to new header str-array.h | Max Horn | |
This removes the dependency on array.h from str.h. Also, begun migration from the confusing type name "StringList" to the more appropriate StringArray. svn-id: r48282 | |||
2010-02-23 | SCI: Move SciGui::wait to EngineState::wait | Max Horn | |
svn-id: r48118 | |||
2010-02-15 | SCI: Remove sound/audio.h include from engine/state.h | Max Horn | |
svn-id: r48063 | |||
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵ | Filippos Karapetis | |
state, per se, and is static) svn-id: r48059 | |||
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn | |
svn-id: r48052 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 | |||
2010-02-05 | SCI: moved onControl etc. into GfxCompare, now getting called directly. also ↵ | Martin Kiewitz | |
fixed loading saved games due Gfx* changes svn-id: r47912 | |||
2010-02-05 | SCI: GfxCoordAdjuster class added, local2Global and global2Local use that ↵ | Martin Kiewitz | |
class directly, kGraph / RedrawBox is now using GfxPaint16 directly svn-id: r47908 | |||
2010-02-05 | SCI: frameout sci32 stuff now gets called directly w/o SciGui/32 | Martin Kiewitz | |
svn-id: r47907 | |||
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵ | Martin Kiewitz | |
SciGui/32 svn-id: r47903 | |||
2010-02-04 | SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 ↵ | Martin Kiewitz | |
and GfxPaint32, using those classes directly when drawing pictures instead of SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for kDrawPic because that command is sci16 exclusive svn-id: r47883 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn | |
svn-id: r47833 | |||
2010-02-03 | SCI: Rearrange members of class EngineState | Max Horn | |
svn-id: r47832 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-02-01 | SCI: class menu renamed to GfxMenu - now getting called directly, also fix ↵ | Martin Kiewitz | |
for loading savedgames svn-id: r47792 | |||
2010-01-31 | SCI: rename Controls to GfxControls, gets directly called now | Martin Kiewitz | |
svn-id: r47783 | |||
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik | |
svn-id: r47776 | |||
2010-01-31 | SCI: GfxCache is now also called directly w/o SciGui nor SciGui32 | Martin Kiewitz | |
svn-id: r47759 | |||
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵ | Martin Kiewitz | |
now called directly w/o SciGui svn-id: r47752 | |||
2010-01-31 | SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this ↵ | Martin Kiewitz | |
class, now getting called directly svn-id: r47751 | |||
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵ | Martin Kiewitz | |
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745 | |||
2010-01-29 | Fix compile when ENABLE_SCI32 is not set. | Matthew Hoops | |
svn-id: r47682 | |||
2010-01-29 | SCI: added new SciGui32 class, Gfx class needs some work though and ↵ | Martin Kiewitz | |
hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top svn-id: r47679 | |||
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn | |
svn-id: r47666 | |||
2010-01-28 | Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the ↵ | Matthew Hoops | |
kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call. svn-id: r47645 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis | |
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483 | |||
2010-01-23 | Separated the parser code | Filippos Karapetis | |
svn-id: r47480 | |||
2010-01-23 | sfx_init_flags is not used in the new sound code | Filippos Karapetis | |
svn-id: r47464 | |||
2010-01-17 | SCI: speed throttler changed, now gets triggered by kAnimate, removed ↵ | Martin Kiewitz | |
initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed svn-id: r47343 | |||
2010-01-10 | Silenced warnings ("this" isn't defined on object instantiation, and ↵ | Filippos Karapetis | |
commented out some unused variables) svn-id: r47237 | |||
2010-01-05 | More renaming | Filippos Karapetis | |
svn-id: r47009 | |||
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis | |
svn-id: r47007 | |||
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis | |
svn-id: r47005 | |||
2010-01-03 | The "room" command can now set the current room number, too (more ↵ | Filippos Karapetis | |
straightforward than changing global var 13) svn-id: r46925 | |||
2009-12-27 | Renamed gameName -> gameId, to keep the same vocabulary everywhere | Filippos Karapetis | |
svn-id: r46635 | |||
2009-12-25 | - Introduced a new version in the sound version detection routine, as SCI0 ↵ | Filippos Karapetis | |
early games had different sound than SCI0 late ones - Changed sound-related debug output from printf's into debugC calls svn-id: r46560 | |||
2009-12-20 | Moved all of the sound iterator code in its own directory, and added a ↵ | Filippos Karapetis | |
slight hack to the SoundCommandParser constructor svn-id: r46430 | |||
2009-12-19 | - Started wrapping the current sound code around appropriate defines | Filippos Karapetis | |
- Introduced a new resource type, SoundResource, used in the new music code svn-id: r46421 | |||
2009-12-08 | SCI: Cleanup DirSeeker a little bit | Max Horn | |
svn-id: r46290 | |||
2009-12-04 | SCI: SciEvent created, kernel_sleep() created | Martin Kiewitz | |
svn-id: r46252 | |||
2009-11-21 | Removed duplicate code and simplified some feature detection | Filippos Karapetis | |
svn-id: r46038 | |||
2009-11-20 | - Removed the non-static selectors "overlay" and "setCursor" from the list ↵ | Filippos Karapetis | |
of static selectors and introduced a new method for discovering the relevant features when selectors are missing - currently used for determining the graphics functions and setCursor types - Simplified setCursor detection a bit svn-id: r46012 | |||
2009-11-20 | Changed the lofs detection to iterate through all the methods of the Game ↵ | Filippos Karapetis | |
object again, instead of a specific selector - fixes Jones svn-id: r46006 | |||
2009-11-20 | Some corrections for the lofs autodetection - SQ4 floppy works again | Filippos Karapetis | |
svn-id: r46002 | |||
2009-11-20 | - Rewrote the lofs parameter type auto-detection code | Filippos Karapetis | |
- Renamed dissectSelector -> autodetectFeature svn-id: r46000 |