Age | Commit message (Expand) | Author |
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn |
2010-02-05 | SCI: moved onControl etc. into GfxCompare, now getting called directly. also ... | Martin Kiewitz |
2010-02-05 | SCI: GfxCoordAdjuster class added, local2Global and global2Local use that cla... | Martin Kiewitz |
2010-02-05 | SCI: frameout sci32 stuff now gets called directly w/o SciGui/32 | Martin Kiewitz |
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ... | Martin Kiewitz |
2010-02-04 | SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and... | Martin Kiewitz |
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis |
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn |
2010-02-03 | SCI: Rearrange members of class EngineState | Max Horn |
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling (unt... | Max Horn |
2010-02-01 | SCI: class menu renamed to GfxMenu - now getting called directly, also fix fo... | Martin Kiewitz |
2010-01-31 | SCI: rename Controls to GfxControls, gets directly called now | Martin Kiewitz |
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik |
2010-01-31 | SCI: GfxCache is now also called directly w/o SciGui nor SciGui32 | Martin Kiewitz |
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now... | Martin Kiewitz |
2010-01-31 | SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this cl... | Martin Kiewitz |
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc... | Martin Kiewitz |
2010-01-29 | Fix compile when ENABLE_SCI32 is not set. | Matthew Hoops |
2010-01-29 | SCI: added new SciGui32 class, Gfx class needs some work though and hopefully... | Martin Kiewitz |
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn |
2010-01-28 | Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the k... | Matthew Hoops |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis |
2010-01-23 | Separated the parser code | Filippos Karapetis |
2010-01-23 | sfx_init_flags is not used in the new sound code | Filippos Karapetis |
2010-01-17 | SCI: speed throttler changed, now gets triggered by kAnimate, removed initial... | Martin Kiewitz |
2010-01-10 | Silenced warnings ("this" isn't defined on object instantiation, and commente... | Filippos Karapetis |
2010-01-05 | More renaming | Filippos Karapetis |
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis |
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis |
2010-01-03 | The "room" command can now set the current room number, too (more straightfor... | Filippos Karapetis |
2009-12-27 | Renamed gameName -> gameId, to keep the same vocabulary everywhere | Filippos Karapetis |
2009-12-25 | - Introduced a new version in the sound version detection routine, as SCI0 ea... | Filippos Karapetis |
2009-12-20 | Moved all of the sound iterator code in its own directory, and added a slight... | Filippos Karapetis |
2009-12-19 | - Started wrapping the current sound code around appropriate defines | Filippos Karapetis |
2009-12-08 | SCI: Cleanup DirSeeker a little bit | Max Horn |
2009-12-04 | SCI: SciEvent created, kernel_sleep() created | Martin Kiewitz |
2009-11-21 | Removed duplicate code and simplified some feature detection | Filippos Karapetis |
2009-11-20 | - Removed the non-static selectors "overlay" and "setCursor" from the list of... | Filippos Karapetis |
2009-11-20 | Changed the lofs detection to iterate through all the methods of the Game obj... | Filippos Karapetis |
2009-11-20 | Some corrections for the lofs autodetection - SQ4 floppy works again | Filippos Karapetis |
2009-11-20 | - Rewrote the lofs parameter type auto-detection code | Filippos Karapetis |
2009-11-19 | - Simplified the different feature detection types, removed some duplicate co... | Filippos Karapetis |
2009-11-12 | Started objectifying kDoSound() | Filippos Karapetis |
2009-11-12 | The menu bar code is no longer used in the new graphics code, and the menu st... | Filippos Karapetis |
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ... | Filippos Karapetis |