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path: root/engines/sci/engine/static_selectors.cpp
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2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2011-10-13SCI: Extended the detection of certain selectors to work in SCI2Filippos Karapetis
This is needed for some demos that do not supply a selector vocabulary (i.e. vocab 997)
2011-10-07SCI: Added some extra static selectorsFilippos Karapetis
These aren't needed by the engine, but make debugging easier in games that have no selector vocabulary
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-12SCI: Added automatic detection for several selectorsmd5
This ensures that these selectors will be detected regardless of the game ID, when they're missing
2011-02-27SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLYmd5
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version.
2010-11-24SCI: Placed some selectors added in SCI1.1 in a separate tableFilippos Karapetis
svn-id: r54458
2010-09-17SCI: Removed some unnamed selector access in the workarounds. Fixes the ↵Filippos Karapetis
regression in the demo of EcoQuest, when opening a window svn-id: r52757
2010-09-09SCI: Enabled the static selector remap code for SCI2+. The Torin demo works ↵Filippos Karapetis
again svn-id: r52647
2010-09-06SCI: Fixed an off-by one access error in the static selectors of some gamesFilippos Karapetis
svn-id: r52586
2010-09-05SCI: Some cleanup of the static selector codeFilippos Karapetis
- Added more static selectors, for debugging - Added some needed selectors for the non-interactive demo of Pepper svn-id: r52541
2010-09-03SCI: kClone/kDisposeClone behaviour more accurateMartin Kiewitz
now also checking -info- selector, if object is supposed to get freed. Fixes kq4 early hanging (in intro, when opening door, etc.) svn-id: r52508
2010-08-31SCI: Added automatic detection of some static selectorsFilippos Karapetis
which keep changing location in each game svn-id: r52466
2010-08-24SCI: Define xLast/yLast for LB2 floppy (which has no selectorFilippos Karapetis
vocabulary), since they're used inside kDoBresen() svn-id: r52343
2010-08-21SCI added the "init" selector to the list of static selectors of LB2 floppy ↵Filippos Karapetis
(which has no selector vocabulary), so that the workarounds of the CD version match with the ones from the floppy version svn-id: r52253
2010-08-01SCI: Add another LB2 floppy selector name for an uninit'd workaround (bug ↵Matthew Hoops
#3036291) svn-id: r51565
2010-07-31SCI: Whitespace cleanup.Johannes Schickel
svn-id: r51532
2010-07-28SCI: Set the LB2 floppy open selector so we don't have to have duplicate ↵Matthew Hoops
workaround entries svn-id: r51429
2010-07-28SCI: Added bug report numbers for all the recently fixed bugsFilippos Karapetis
svn-id: r51407
2010-07-27SCI: Fix bug #3035033 - ISLANDBRAIN demo: CrashMatthew Hoops
The demo needs the "init" selector so that the workaround for the full game will also work in the demo. svn-id: r51343
2010-06-25SCI: Introduce SciGameId enumMax Horn
svn-id: r50273
2010-06-25SCI: Restrict some 'error' exceptions to the places they occur; cleanupMax Horn
svn-id: r50271
2010-06-23Removed a hack with SCI1.1 static selectors, and set them properly. This ↵Filippos Karapetis
fixes scaling in the demo of QFG3 svn-id: r50182
2010-06-23SCI: adding some more global scaling code, adding vanishingY and vanishingX ↵Martin Kiewitz
as selectors svn-id: r50180
2010-06-23SCI: some initial work on global scalingMartin Kiewitz
svn-id: r50179
2010-06-21Fixed the demo of Hoyle 4 by adding two selectors it needs "syncTime" and ↵Filippos Karapetis
"syncCue". Usually, games that need them are CD talkie versions which have a selector vocabulary, but Hoyle 4 is an exception svn-id: r50122
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-02-01Only compile in the SCI32 static selectors when ENABLE_SCI32 is set; minor ↵Matthew Hoops
cleanup. svn-id: r47797
2010-01-29Added static selectors for SCI2-SCI2.1 games (fixes the demo of Torin's Passage)Filippos Karapetis
svn-id: r47669
2010-01-28Removed a hack for the demo version of Torin's passage. It errors out ↵Filippos Karapetis
because the static selector vocabulary for SCI2+ games isn't implemented yet svn-id: r47640
2010-01-28Fixed the demos of LSL1 and LSL5Filippos Karapetis
svn-id: r47625
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-15SCI: changed scalesignal to scaleSignal - selector works now :)Martin Kiewitz
svn-id: r47312
2010-01-15SCI: adding scalesignal selectorMartin Kiewitz
svn-id: r47306
2010-01-03Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purposeFilippos Karapetis
svn-id: r46959
2009-11-20Removed the syncTime and syncCue selectors from the list of static ↵Filippos Karapetis
selectors, along with their relevant FIXMEs. These selectors are used for lip syncing in CD talkie games, which always got a selector vocabulary, so we don't need to hardcode them. Did some further simplification/rewrite of the static selector tables svn-id: r46019
2009-11-20Added a FIXME for the syncTime and syncCue selectors, for games which don't ↵Filippos Karapetis
have a default selector dictionary svn-id: r46013
2009-11-20- Removed the non-static selectors "overlay" and "setCursor" from the list ↵Filippos Karapetis
of static selectors and introduced a new method for discovering the relevant features when selectors are missing - currently used for determining the graphics functions and setCursor types - Simplified setCursor detection a bit svn-id: r46012
2009-11-20Removed more unused selectors - the canBeHere selector is replaced by ↵Filippos Karapetis
cantBeHere in SCI1+ svn-id: r46011
2009-11-20Removed more unused selectorsFilippos Karapetis
svn-id: r46010
2009-11-20Changed the lofs detection to iterate through all the methods of the Game ↵Filippos Karapetis
object again, instead of a specific selector - fixes Jones svn-id: r46006
2009-11-20Selector cleanup: rearranged all selectors to be in the same order as in ↵Filippos Karapetis
Sierra's dictionary files, and removed several unused selectors svn-id: r46005
2009-11-20Some corrections for the lofs autodetection - SQ4 floppy works againFilippos Karapetis
svn-id: r46002
2009-11-04Added references to the scaleX and scaleY selectors, used for SCI1.1 view ↵Filippos Karapetis
scaling svn-id: r45659
2009-10-13Fixed a bug in the graphics function detection code, and corrected the ↵Filippos Karapetis
location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3 svn-id: r45010
2009-10-08Started rewriting the check for the graphics functions type (still not ↵Filippos Karapetis
finished) svn-id: r44787
2009-09-28Added topString to the list of static selectors, for commit #44429Filippos Karapetis
svn-id: r44443
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
- Changed all the SCI version checks to use getSciVersion() - Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine) The fallback detector should work correctly now svn-id: r44269
2009-09-17SCI: Simplify code in Kernel::checkStaticSelectorNames a bit (don't treat ↵Max Horn
nodePtr & cantBeHere special) svn-id: r44154