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path: root/engines/sci/engine/workarounds.cpp
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2012-04-04SCI: Bugfix for the GetAngle workaroundsFilippos Karapetis
Return a fake value instead of leaving random values in the accumulator
2012-04-01SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in Ulence Flats.
2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
The associated call contains too few parameters, thus it shouldn't be made at all
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases.
2012-01-16SCI: Update a workaround for the demo of QFG4 to make it work againFilippos Karapetis
2011-10-19SCI: Changed the kUnload workaround for the LB2 demo to apply to all scenesFilippos Karapetis
2011-10-12SCI: 3 Uninitialized read workarounds for ShiversHeather Douglass
2011-10-09SCI2+: Added a workaround for an uninitialized temp in PQ4Filippos Karapetis
2011-09-22SCI: Ignore invalid pointers if the kernel function signature specifies itFilippos Karapetis
SCI scripts can send stale pointers to kernel functions (e.g. after loading a saved game). This is normal in some cases (such as kDisplay and kGraphRestoreBox), and their signatures are set to allow invalid pointers. Thus, in such cases, allow invalid pointers, as the kernel functions will handle them themselves. Fixes bug #3412002, and properly fixes bugs #3389579, #3292251, #3308087 and #3056811. Removed a relevant TODO.
2011-08-25SCI: Added two workarounds for script bug #3389579Filippos Karapetis
2011-07-13SCI: Restore deleted LSL6 workaround for crash on loadingWillem Jan Palenstijn
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329.
2011-06-28SCI: Fixed script bug #3292327 - "SCI: HOYLE4: Cribbage bug"Filippos Karapetis
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-11SCI: Fixed script bug #3313962 - "ECOQUEST2 Spanish: Crash near beginning"md5
2011-06-03SCI: Switch some char* to Common::String&Max Horn
2011-05-27SCI: Added a workaround for bug #3308087 - "SCI: SQ1VGA - Engine Abort Upon ↵md5
Loading Ulence Flats Save"
2011-05-13SCI: Added workarounds for bug #3292251, instead of patching the scriptmd5
This fixes bug #3295853
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-26SCI: Fixed script bug #3292334 - "HOYLE4: Gin Rummy bug"md5
2011-04-26SCI: Fixed 2 script bugs in Hoyle 4 - heartsmd5
This fixes bug #3292333 - "HOYLE4: Hearts bug"
2011-04-26SCI: Fixed several uninitialized variable script bugs in Hoyle 4 Bridgemd5
This fixes bug #3292332, along with other related issues
2011-04-05SCI: Extended the script workaround for the sign reading script (bugs ↵md5
#3272735, #3275413)
2011-04-04SCI: Added workaround for script bug #3272735 - "SCI: QFG2: Crash when ↵md5
typing 'read sign'"
2011-04-03SCI: Added a workaround for script bug #3268076 - "MOTHERGOOSE: Crash after ↵md5
finishing the game"
2011-03-29SCI: Add workaround for a GK1 pointer comparisonMatthew Hoops
2011-03-25SCI: Extended a workaround for KQ7 to apply in all roomsmd5
2011-03-12SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code"md5
This was caused by a buggy script, most probably the result of an incorrect copy/paste while processing the original script. Fixed with a script patch.
2011-03-07SCI: Constify some codeMax Horn
2011-02-28SCI: Removed several workarounds which are no longer needed, after the ↵md5
changes regarding hunk pointers in r0d555c4
2011-02-28SCI: Add workaround for PQ:SWAT.Lars Skovlund
This is a bug in the SCI32 class library, and there are similar workarounds for a number of SCI32 games.
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
2011-02-19SCI: Some spacing fixes and typosmd5
2011-02-19SCI: Refactored the reg_t related operations and comparisonsmd5
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds
2011-02-16SCI: Add workaround for uninitialized read in KQ5 FM TownsMatthew Hoops
Thanks to alexbevi
2011-02-16SCI: Add support for the KQ5 FM Towns resource formatMatthew Hoops
Thanks to alexbevi for providing details on the format
2011-02-10SCI: Added a workaround for MUMG DeluxeFilippos Karapetis
svn-id: r55873
2011-02-01SCI: Make Hoyle4 workarounds without names so they work in the Mac version ↵Matthew Hoops
(that has no class names) svn-id: r55711
2011-01-12SCI: Fixed bug #3155550 - "SQ4 Russian: Script error in Scate-o-rama"Filippos Karapetis
svn-id: r55218
2011-01-12SCI: Added a workaround for script bug #3156472 - "King's Quest 5 cdrom ↵Filippos Karapetis
version crash on escape" svn-id: r55217
2011-01-08SCI2.1: Added/documented some functionality used by Shivers 1Filippos Karapetis
- Added kFileIO subop 17 (create save slot) - Added information about a (probably debug) kernel function used in a puzzle, kCelInfo - Added some information on two kSave subops - Added 2 workarounds for uninitialized variables svn-id: r55158
2010-12-31SCI: Added workaround for script bug #3148418 - "QFG2: Script Error On last ↵Filippos Karapetis
screen" svn-id: r55075
2010-12-21SCI: Fixed bug #3092115 - "ECOQUEST2: Initial text not cleared during ↵Filippos Karapetis
ecorder intro" svn-id: r54984
2010-11-30SCI: Added an uninitialized read script workaround for QFG1VGAFilippos Karapetis
svn-id: r54663
2010-11-23SCI: added a workaround for script bug #3116892 - "SQ4 German: crash when ↵Filippos Karapetis
shooting with laser", by applying the one for the English version svn-id: r54447
2010-11-21SCI: Added 3 uninitialized temp fixes for the RAMA demo, which is now workingFilippos Karapetis
svn-id: r54404
2010-11-19SCI: Moved the Object class in a separate fileFilippos Karapetis
svn-id: r54361
2010-11-18SCI: Added a stub for a new subop in kString, and disabled ↵Filippos Karapetis
trackOriginAndFindWorkaround() for SCI3 games for now svn-id: r54352
2010-11-15SCI: Workaround for bug #3109299 "QFG1VGA: Crash when leaving area east of ↵David Turner
Antwerp" Extended current workarounds to cover QFG1VGA. svn-id: r54239