Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-26 | SCI: restore: clear screen when restoring | Martin Kiewitz | |
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation | |||
2015-04-26 | SCI: restore: reset ports before loading memory | Martin Kiewitz | |
otherwise we could free hunk space of the loaded saved game | |||
2015-04-26 | SCI: implement delayed restore via ScummVM menu | Martin Kiewitz | |
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie | |||
2015-04-26 | SCI: Stop processing in kGetEvent after loading | Willem Jan Palenstijn | |
getSciEvent can trigger the main ScummVM menu, which can trigger loading a game, which will invalidate the game state that kGetEvent is operating on. Other kernel functions may still have the same problem, and a better solution may be necessary. | |||
2015-04-25 | SCI: script patch qfg2 saurus freeze - bug #5156 | Martin Kiewitz | |
getting back on saurus in the desert by typing command "ride" freezes the game. This patch fixes the issue. Attention: difficult bug to fix, may cause issues | |||
2015-04-25 | SCI: script patch for sq4cd, walk in bug #5468 | Martin Kiewitz | |
walk right up in the first room, only for SQ4 CD | |||
2015-04-24 | SCI: qfg1vga script patch 4 stag dagger bug #6135 | Martin Kiewitz | |
fixes animation issue when throwing a dagger at white stag in room 77 | |||
2015-04-23 | SCI: fix Camelot save on map screen bug #6744 | Martin Kiewitz | |
don't put restored script windows into _windowList[] | |||
2015-04-21 | SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjp | Martin Kiewitz | |
2015-04-21 | SCI: fix bug in new workaround sig code | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig cleanup 2 | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig cleanup | Martin Kiewitz | |
old and now obsolete localCallOffset removed | |||
2015-04-19 | SCI: workaround sig fanmade Ocean Battle migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Jones in the fast lane migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Hoyle 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Hoyle 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig for fanmade games kDeviceInfo | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Camelot migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Longbow migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig pq2/demo:lb+hq1 migrated | Martin Kiewitz | |
- also kDisplay cleanup, removed dummy opcodes - workarounds should be used instead - fixed hq1 workaround entry, it seems we are able to read vocabulary now | |||
2015-04-19 | SCI: workaround sig Quest for Glory 3 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Quest for Glory 1 VGA migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig eco quest 2 update | Martin Kiewitz | |
sig also works on french version + sig extended | |||
2015-04-19 | SCI: workaround sig Eco Quest 2 migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 1 EGA migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 2 migrated | Martin Kiewitz | |
2015-04-18 | SCI: add debug level for workarounds | Martin Kiewitz | |
It's called "Workarounds" | |||
2015-04-18 | SCI: workaround sig Island Of Dr. Brain migrated | Martin Kiewitz | |
2015-04-18 | SCI: add signatures for workaround local-calls | Martin Kiewitz | |
instead of using hardcoded offsets, we can now use regular script patcher signatures. only 1 qfg3 workaround has been migrated, the others will follow. | |||
2015-04-18 | SCI: sq4 russian: added all workarounds manually | Martin Kiewitz | |
and removed generic workaround, which ignores all objectnames. | |||
2015-04-18 | SCI: add uninitialized read workaround qfg3 rm140 | Martin Kiewitz | |
for French, German, Italian and Spanish versions | |||
2015-04-18 | SCI: QfG3 fix importing QfG1 character files | Martin Kiewitz | |
character type was always imported as fighter was never fixed by Sierra | |||
2015-04-17 | SCI: sort qfg import files alphabetically | Martin Kiewitz | |
2015-04-17 | SCI: patch qfg2 import bug for 1.102 and below | Martin Kiewitz | |
this patches the known character type import bug (which made all imported characters a fighter) | |||
2015-04-16 | SCI: QFG3 fix priority of chief in hut bug #5173 | Martin Kiewitz | |
this is a script issue and also happens in Sierra's SCI. Gets solved by script patch. | |||
2015-04-14 | SCI: add workaround for Hoyle 4 Euchre (bug 6602) | Martin Kiewitz | |
2015-04-13 | SCI: add french qfg3 export filename for fix | Martin Kiewitz | |
Sierra translator translated the filename | |||
2015-04-13 | SCI: script patch for qfg3 hero export bug #6807 | Martin Kiewitz | |
2015-03-21 | SCI: fix script patch description | Martin Kiewitz | |
2015-03-20 | SCI: QFG1VGA: added script patch fixes bug #6706 | Martin Kiewitz | |
fixes healer's hut buy/steal issue effectively removes 60 tick delay from script | |||
2015-03-20 | SCI: improve debug output for signature mismatch | Martin Kiewitz | |
dump parameter list to debugger as well | |||
2015-03-20 | SCI: SQ1VGA: added script patch for bug #6816 | Martin Kiewitz | |
fixes SQ1VGA Ulence Flats force field generator script glitch | |||
2015-03-19 | SCI: added workaround for LSL2/Amiga bug #6818 | Martin Kiewitz | |
was bug in script (amiga exclusive) | |||
2015-02-17 | SCI: Add alternative version of QfG3 "Woo" dialog patch | Willem Jan Palenstijn | |
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806. | |||
2015-02-15 | SCI: Use sound resource priority by default for songs | Willem Jan Palenstijn | |
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33. | |||
2015-02-15 | SCI: Always re-sort playlist in soundPlay | Willem Jan Palenstijn | |
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted. | |||
2015-02-14 | SCI: Register and save playBed option to PlaySound | Willem Jan Palenstijn | |
The playBed option is not handled yet, only stored. This increases the savegame format version. | |||
2015-01-11 | SCI: fix definition of GK1 police-sleep patch | Michael Brown | |