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AgeCommit message (Expand)Author
2010-04-15SCI: split menu/item strings when displaying instead of when initializing - m...Martin Kiewitz
2010-04-04SCI: check before writing 0 in SegManager::strncpy, fixes jones/cd crashMartin Kiewitz
2010-04-04SCI: put an ending NUL in strncpy, fixes castle of brain scrolling problem - ...Martin Kiewitz
2010-03-22Patch #2973290: Semicolon cleanupMax Horn
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-03-10Fix warningMax Horn
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
2010-03-08SCI: Make EngineState parameter to INV_SEL explicitMax Horn
2010-03-08SCI: Made some stuff staticMax Horn
2010-02-23SCI: Turn kernel_sleep() into SciEvent::sleep()Max Horn
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
2010-02-21Added comments on the SCI0-SCI1.1 kernel function table differences Filippos Karapetis
2010-02-20Removed dead codeFilippos Karapetis
2010-02-17SCI: Reduce header interdependenciesMax Horn
2010-02-17SCI: Cleanup resource.hMax Horn
2010-02-17SCI: Remove hack in convertSierraGameId which caused a memory leakMax Horn
2010-02-15SCI32 reorders the REF* subops in kMessage; fixes GK1 conversations.Matthew Hoops
2010-02-15SCI: No need to set _executionStackPosChanged in kDisposeScript, as the callk...Max Horn
2010-02-15SCI: Remove sound/audio.h include from engine/state.hMax Horn
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
2010-02-13SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabledMax Horn
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-13SCI: Add global g_sci pointer to the active SciEngine instanceMax Horn
2010-02-13SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::...Max Horn
2010-02-12SCI: Revert r47929 (bad idea, as we may run out of offsets). Instead, adapt S...Walter van Niftrik
2010-02-08Search through arrays for outgoing references to fix possible garbage collect...Matthew Hoops
2010-02-07SCI: Move bulk of op_callk code to new func callKernelFunc()Max Horn
2010-02-07SCI: cleanup; try to unify var names when reading PMachine instructions a bitMax Horn
2010-02-07SCI: Simplify yet another case of weird 'unsigned to signed' conversionMax Horn
2010-02-07Update comments in autoDetectSci21KernelType() explaining what we're checking...Matthew Hoops
2010-02-07SCI: Fix VM crash when NULL_REG is passed to AvoidPath (SCI32).Walter van Niftrik
2010-02-07SCI: Some cleanupMax Horn
2010-02-07Split GameFeatures::autoDetectFeature into several methods, one for each featureMax Horn
2010-02-07SCI: Add GameFeatures::getDetectionAddr auxillary methodMax Horn
2010-02-07SCI: Refactor GameFeatures::autoDetectFeatureMax Horn
2010-02-07SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstructionMax Horn
2010-02-07SCI: Convert disassemble to use readPMachineInstruction.Max Horn
2010-02-07SCI: Get rid of GET_OP_ macrosMax Horn
2010-02-07SCI: Add function readPMachineInstruction()Max Horn
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette imm...Martin Kiewitz
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis
2010-02-07SCI1 Mac games can call kGetFarText with a NULL destination, so we need to al...Matthew Hoops
2010-02-07Oops, correct a comment.Matthew Hoops
2010-02-07Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to KQ5...Matthew Hoops