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2009-03-23- Moved palette initialization inside the graphics resource managerFilippos Karapetis
- The static palette is no longer needlessly referenced directly outside the graphics resource manager - Moved the SCI interpreter version inside the graphics resource manager, instead of gfx_state_t svn-id: r39626
2009-03-22Further objectification of the graphics resource managerFilippos Karapetis
svn-id: r39621
2009-03-22SCI: Renamed Vertex::entries::cle_next -> Vertex::_next, analog for ↵Max Horn
cle_prev. Replace code for reversing a circular list by a new method CircularVertexList::reverse() svn-id: r39613
2009-03-22SCI: Some cleanup; avoid taking square root unnecessarilyMax Horn
svn-id: r39612
2009-03-22SCI: Fix warningsMax Horn
svn-id: r39606
2009-03-20SCI: cleanupMax Horn
svn-id: r39578
2009-03-20silenced some warningsMax Horn
svn-id: r39566
2009-03-19SCI: converted aatree into a classWalter van Niftrik
svn-id: r39544
2009-03-18Changed abs_rect_t to Common::RectFilippos Karapetis
svn-id: r39518
2009-03-17Further objectification of the graphics resource managerFilippos Karapetis
svn-id: r39499
2009-03-17Started objectifying the graphics resource manager (refer to patch #2689887)Filippos Karapetis
svn-id: r39492
2009-03-17SCI: Added TODO: Merge SegInterface and MemObject? And some cleanupMax Horn
svn-id: r39485
2009-03-17SCI: Got rid of various SegManager::free_* methodsMax Horn
svn-id: r39484
2009-03-17Renamed some defines:Filippos Karapetis
- FREESCI_CURRENT_SAVEGAME_VERSION, FREESCI_MINIMUM_SAVEGAME_VERSION -> CURRENT_SAVEGAME_VERSION, MINIMUM_SAVEGAME_VERSION (saved games are not compatible with FreeSCI's ones anymore) - _K_VIEW_SIG_FLAG_FREESCI_STOPUPD -> _K_VIEW_SIG_FLAG_STOPUPD (like the rest of the flags) - Removed FREESCI_KFUNCT_GLUTTON (unused) svn-id: r39478
2009-03-17Removed the "About FreeSCI" menu as discussed in -devel, now that the ↵Filippos Karapetis
FreeSCI contributors have been moved to the AUTHORS file svn-id: r39476
2009-03-16Replaced "xl" with "width" and "y1" with "height" in places where rectangles ↵Filippos Karapetis
are used svn-id: r39435
2009-03-15SCI: Rewrote the save/load code, see also patch #2687400.Max Horn
The new format is incompatible with the old one, and is still subject to some further changes. Also, regressions are quite possible, so watch out. Finally, the new code still contains some TODOs and FIXMEs. Several of these will be more or less automatically resolved once other code gets C++ified. svn-id: r39430
2009-03-15SCI: Indention changes, changed 'songlib_t' params to 'const songlib_t &'Max Horn
svn-id: r39429
2009-03-14cleaning up after myself again *sigh*Max Horn
svn-id: r39382
2009-03-14SCI: Fixed warningMax Horn
svn-id: r39381
2009-03-14SCI: Removed more dead codeMax Horn
svn-id: r39379
2009-03-14Removed two empty switch statements to silence an MSVC warningFilippos Karapetis
svn-id: r39376
2009-03-14Changed the "internal" variable inside gfxr_pic_t to priorityTable (cause ↵Filippos Karapetis
that's what it is), and changed its type to int * to avoid unneeded casts svn-id: r39375
2009-03-13SCI: cleanupMax Horn
svn-id: r39371
2009-03-13Changed the parameter passed to isprint() to be unsigned, according to MSDN ↵Filippos Karapetis
(thanks wjp) svn-id: r39370
2009-03-13Added an explanatory comment for commit #39368Filippos Karapetis
svn-id: r39369
2009-03-13LSL5 no longer throws an assertion after the introFilippos Karapetis
svn-id: r39368
2009-03-12EngineState is a struct, not a classFilippos Karapetis
svn-id: r39355
2009-03-12SCI: cleanupMax Horn
svn-id: r39353
2009-03-12SCI: Removed most uses of the 'inline' keyword. It is usually better to let ↵Max Horn
the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) svn-id: r39352
2009-03-12SCI: Moved savegame specific stuff from state.h to a new header savegame.hMax Horn
svn-id: r39351
2009-03-12SCI: Removed some dead codeMax Horn
svn-id: r39349
2009-03-11Changed a case inside inline_lookup_node() to non-fatal, for now, to make it ↵Filippos Karapetis
possible to walk around in SQ4 (check the FIXME comment) svn-id: r39348
2009-03-11Fix heap corruption when assigning the save game directoryFilippos Karapetis
svn-id: r39343
2009-03-11SCI: Removed some dead codeMax Horn
svn-id: r39328
2009-03-10Added FIXME for heap corruption occurring when exiting SCI gamesFilippos Karapetis
svn-id: r39315
2009-03-10SCI: Removing unused line from savegame.cfsml, fixing SongIteratorMessage -> ↵Max Horn
SongIterator::Message in it svn-id: r39306
2009-03-10- Fix code indentationJohannes Schickel
- Some (minor other) fromatting fixes svn-id: r39304
2009-03-10Added missing SVN keywordsFilippos Karapetis
svn-id: r39303
2009-03-10Formatted code to conform to our coding standards. Also, added parentheses ↵Filippos Karapetis
to clarify "&" operator precedence svn-id: r39302
2009-03-10- Fix warningJohannes Schickel
- Fix missing return in stringfrag_getchar (someone check out the FIXME there, please) svn-id: r39301
2009-03-10Add missing file.Lars Skovlund
svn-id: r39300
2009-03-10Minor fix to deallocate STRING_FRAG segments properlyLars Skovlund
svn-id: r39299
2009-03-10Fixed warningsFilippos Karapetis
svn-id: r39298
2009-03-10String fragments supportLars Skovlund
WIP: No regressions in this part, I hope svn-id: r39297
2009-03-10SCI: Renamed SongIteratorMessage -> SongIterator::Message; cleanupMax Horn
svn-id: r39289
2009-03-09SCI: result_word_t -> ResultWord; switched to Common::List for storing lists ↵Max Horn
of ResultWords svn-id: r39278
2009-03-09Fix uninitialized color meta-values.Willem Jan Palenstijn
This fixes holes in text boxes in Iceman, among other things. svn-id: r39274
2009-03-09SCI: Rewrote handling of song wakeup times & (iterator) delays, to avoid ↵Max Horn
rounding issues between ticks (1/60s) and milliseconds; also fixed a bug (coming from Glutton ;) where delays measured in millisecs were treated as ticks instead. Thanks to Walter for the precursor of this patch svn-id: r39263
2009-03-08Use new Palette class to manager pixmap palettes.Willem Jan Palenstijn
There are some remaining regressions with text colour in SCI1 games, but overall it should fix more than it breaks. svn-id: r39242