Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-19 | SCI: workaround sig Hoyle 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Hoyle 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 1 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig for fanmade games kDeviceInfo | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Space Quest 4 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Camelot migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Conquests of Longbow migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig pq2/demo:lb+hq1 migrated | Martin Kiewitz | |
- also kDisplay cleanup, removed dummy opcodes - workarounds should be used instead - fixed hq1 workaround entry, it seems we are able to read vocabulary now | |||
2015-04-19 | SCI: workaround sig Quest for Glory 3 migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig Quest for Glory 1 VGA migrated | Martin Kiewitz | |
2015-04-19 | SCI: workaround sig eco quest 2 update | Martin Kiewitz | |
sig also works on french version + sig extended | |||
2015-04-19 | SCI: workaround sig Eco Quest 2 migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 1 EGA migrated | Martin Kiewitz | |
2015-04-18 | SCI: workaround sig Quest for Glory 2 migrated | Martin Kiewitz | |
2015-04-18 | SCI: add debug level for workarounds | Martin Kiewitz | |
It's called "Workarounds" | |||
2015-04-18 | SCI: workaround sig Island Of Dr. Brain migrated | Martin Kiewitz | |
2015-04-18 | SCI: add signatures for workaround local-calls | Martin Kiewitz | |
instead of using hardcoded offsets, we can now use regular script patcher signatures. only 1 qfg3 workaround has been migrated, the others will follow. | |||
2015-04-18 | SCI: sq4 russian: added all workarounds manually | Martin Kiewitz | |
and removed generic workaround, which ignores all objectnames. | |||
2015-04-18 | SCI: add uninitialized read workaround qfg3 rm140 | Martin Kiewitz | |
for French, German, Italian and Spanish versions | |||
2015-04-18 | SCI: QfG3 fix importing QfG1 character files | Martin Kiewitz | |
character type was always imported as fighter was never fixed by Sierra | |||
2015-04-17 | SCI: sort qfg import files alphabetically | Martin Kiewitz | |
2015-04-17 | SCI: patch qfg2 import bug for 1.102 and below | Martin Kiewitz | |
this patches the known character type import bug (which made all imported characters a fighter) | |||
2015-04-16 | SCI: QFG3 fix priority of chief in hut bug #5173 | Martin Kiewitz | |
this is a script issue and also happens in Sierra's SCI. Gets solved by script patch. | |||
2015-04-14 | SCI: add workaround for Hoyle 4 Euchre (bug 6602) | Martin Kiewitz | |
2015-04-13 | SCI: add french qfg3 export filename for fix | Martin Kiewitz | |
Sierra translator translated the filename | |||
2015-04-13 | SCI: script patch for qfg3 hero export bug #6807 | Martin Kiewitz | |
2015-03-21 | SCI: fix script patch description | Martin Kiewitz | |
2015-03-20 | SCI: QFG1VGA: added script patch fixes bug #6706 | Martin Kiewitz | |
fixes healer's hut buy/steal issue effectively removes 60 tick delay from script | |||
2015-03-20 | SCI: improve debug output for signature mismatch | Martin Kiewitz | |
dump parameter list to debugger as well | |||
2015-03-20 | SCI: SQ1VGA: added script patch for bug #6816 | Martin Kiewitz | |
fixes SQ1VGA Ulence Flats force field generator script glitch | |||
2015-03-19 | SCI: added workaround for LSL2/Amiga bug #6818 | Martin Kiewitz | |
was bug in script (amiga exclusive) | |||
2015-02-17 | SCI: Add alternative version of QfG3 "Woo" dialog patch | Willem Jan Palenstijn | |
The GOG version of QfG3 is shipped with a patch to script 440 that broke our existing internal script patch for this script bug. See bug #6806. | |||
2015-02-15 | SCI: Use sound resource priority by default for songs | Willem Jan Palenstijn | |
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33. | |||
2015-02-15 | SCI: Always re-sort playlist in soundPlay | Willem Jan Palenstijn | |
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted. | |||
2015-02-14 | SCI: Register and save playBed option to PlaySound | Willem Jan Palenstijn | |
The playBed option is not handled yet, only stored. This increases the savegame format version. | |||
2015-01-11 | SCI: fix definition of GK1 police-sleep patch | Michael Brown | |
2014-12-27 | SCI: Fix warning | Willem Jan Palenstijn | |
2014-12-17 | SCI: fix kq6 azure&ariel scenes in dual mode #6750 | Martin Kiewitz | |
script patch fixes bug #6750 in dual mode (audio+text) | |||
2014-12-13 | SCI: Fix comment for workaround. | Willem Jan Palenstijn | |
The previous explanation just wasn't true. | |||
2014-11-04 | SCI: fix Japanese Space Quest 4 (intro + buttons) | Martin Kiewitz | |
At least SQ4 uses #j text prefix as signal for the interpreter to not use the PC9801 hires font, but to use the internal low res font instead | |||
2014-11-04 | SCI: kStrCat does language-splitting for QfG1 too | Martin Kiewitz | |
2014-11-02 | SCI: hoyle 4 workaround properly done (bug #6614) | Martin Kiewitz | |
fixes placement of edit control caused by uninitialized reads | |||
2014-11-02 | SCI: add support for \n and \r in Japanese text | Martin Kiewitz | |
fixes Police Quest 2 Japanese intro thx to wjp for helping | |||
2014-10-31 | SCI: script patch for qfg1ega (fixes bug #6407) | Martin Kiewitz | |
throwing rocks at bird's nest, running ego gets stuck | |||
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-10-19 | SCI: Add notes | Willem Jan Palenstijn | |
2014-10-19 | SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723) | Filippos Karapetis | |
The code path that is supposed to enable these never gets called when restoring from the main menu, or from the ScummVM launcher. Since the logic on when and what to enable is quite complex, the easiest thing to do is enable these entries manually after a game is loaded. | |||
2014-08-08 | SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606 | Filippos Karapetis | |
Games with newer graphics functions can call kDrawPic with 4 or 8 parameters. Older games call it with 6 parameters. Fixes the about dialog in Hoyle 1 | |||
2014-08-08 | SCI: Show the address segment when trying to free hunks from an invalid | Filippos Karapetis | |
address | |||
2014-08-08 | SCI: Allow invalid references to kUnload() - bug #6600 | Filippos Karapetis | |
Since the reference will be invalidated anyway by kUnload itself, there's no real reason to check for its validity. We do the same with kGraph() and kDisplay(). |