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2009-08-26FormattingFilippos Karapetis
svn-id: r43754
2009-08-26Oops! Missed a comma.Matthew Hoops
svn-id: r43753
2009-08-25Disabled the signature checks for kNewWindow and kGetEvent, which are ↵Filippos Karapetis
different in Mac versions. At least, Mac versions should start now svn-id: r43747
2009-08-25Fixed compilation when ENABLE_SCI32 is not setFilippos Karapetis
svn-id: r43744
2009-08-25- Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and ↵Matthew Hoops
SCI_VERSION_3 (each version has a different kernel table). - Improve map detection. - Fix SCI32 object and script initialization (Torin's Passage and GK1 scripts now start up, and probably most SCI2/2.1 games). - Add SCI2 and SCI2.1 kernel tables. svn-id: r43742
2009-08-25When opening files, open the English language part of the filename. Fixes ↵Filippos Karapetis
some multilingual SCI1 games svn-id: r43730
2009-08-25- Replaced more cases of EngineState parametersFilippos Karapetis
- Made some version comparisons for old SCI0 versions easier to read - Removed the GET_SEL32SV macro svn-id: r43729
2009-08-25Silenced warnings (thanks wjp)Filippos Karapetis
svn-id: r43725
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722
2009-08-25SCI: Fix interpretation of ShowMovie speed argument.Walter van Niftrik
svn-id: r43718
2009-08-24SCI: Reverted r40889. New fix for window erasing issue in SCI1.1 games.Walter van Niftrik
svn-id: r43711
2009-08-24SCI: Read class table from vocab resource instead of scanning. This fixesWalter van Niftrik
several "invalid selector" VM crashes caused by duplicate classes. svn-id: r43680
2009-08-23- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ↵Filippos Karapetis
all SCI0-SCI11 games can now be detected correctly from the fallback detector - Simplified some checks for old script types svn-id: r43678
2009-08-20SCI: Fix for the "Memory fragmented" dialogs popping up in some games.Walter van Niftrik
svn-id: r43572
2009-08-20remove \n's from error() callsJoost Peters
svn-id: r43571
2009-08-20Add a static selector table for use with the lsl5 demo.Matthew Hoops
svn-id: r43566
2009-08-20Remove useless include guardMatthew Hoops
svn-id: r43564
2009-08-19SCI: Add partial support for Amiga SCI1 games.Walter van Niftrik
svn-id: r43549
2009-08-19Comment out unused function (which was also currently only enabled when ↵Johannes Schickel
SCI32 is enabled). svn-id: r43528
2009-08-18Started rewriting the SCI engine to use FSNode instead of file names. This ↵Filippos Karapetis
is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster svn-id: r43510
2009-08-18- Added game ID detection to the fallback detector. We still need to map ↵Filippos Karapetis
some of Sierra's internal IDs to our own ones - The class table is now created in the segment manager constructor svn-id: r43504
2009-08-17SCI: Fix kernel table for multilingual SCI01 games. Cleanup.Walter van Niftrik
svn-id: r43497
2009-08-17SCI: Build fix.Walter van Niftrik
svn-id: r43483
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
svn-id: r43482
2009-08-17Fix compilation of the SCI engine. It seems that all of the SCI header files ↵Johannes Schickel
I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. svn-id: r43459
2009-08-17- Simplified some functions to accept only the parts of the EngineState they ↵Filippos Karapetis
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449
2009-08-15SCI: Rename sci_version_t to SciVersionWalter van Niftrik
svn-id: r43407
2009-08-15SCI: Added enum for map and volume versions. Removed res_version setting fromWalter van Niftrik
detection.cpp (should be detectable). Cleanup. svn-id: r43390
2009-08-11SCI: Added a crude speed throttler.Walter van Niftrik
svn-id: r43289
2009-08-11SCI: Turn off logging in debugger.Walter van Niftrik
svn-id: r43268
2009-08-10SCI: Fix warnings.Walter van Niftrik
svn-id: r43218
2009-08-10SCI: Improved multilanguage support for SCI1 and SCI1.1.Walter van Niftrik
svn-id: r43217
2009-07-28SCI: Avoid using perror (it's not portable)Max Horn
svn-id: r42866
2009-07-19SCI: check shouldQuit() in main loopWillem Jan Palenstijn
svn-id: r42609
2009-07-18SCI: Fix breakpointsWillem Jan Palenstijn
svn-id: r42599
2009-07-18SCI: Fix stepping in debuggerWillem Jan Palenstijn
svn-id: r42587
2009-07-11Moved the kernel and the vocabulary outside of the engine state (they're ↵Filippos Karapetis
static data, which never changes during a game) svn-id: r42398
2009-07-11Changed an incorrect warning back to scidprintf - the relevant message is ↵Filippos Karapetis
for testing only svn-id: r42394
2009-07-11SCI: don't let TimerSongIterator loop forever, and don't immediatelyWillem Jan Palenstijn
signal completion when starting it. This fixes a sync issue with the departing spaceship at the start of SQ4CD (after the intro). svn-id: r42385
2009-07-11Only error out, if checkStaticSelectorNames() fails.Travis Howell
svn-id: r42376
2009-07-11Applied patch 2818733 - "SCI: Timer iterator for audio resources played via ↵Filippos Karapetis
doSound" svn-id: r42375
2009-07-11Applied a slightly modified patch from clone2727 which adds static selector ↵Filippos Karapetis
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372
2009-07-11Fixed regression in the script parser from commit 42260Filippos Karapetis
svn-id: r42371
2009-07-09restAdjust should be a signed integer. Fixes crashes with SCI1 games that ↵Filippos Karapetis
take absolute lofs parameters (a regression of commit #42260) svn-id: r42297
2009-07-08- Moved printObject inside the Console classFilippos Karapetis
- Enabled the parts where disassemble() is called svn-id: r42263
2009-07-08Only the kernel needs to be initialized before anything else, when ↵Filippos Karapetis
saving/loading svn-id: r42262
2009-07-08Fixed saving/loading again (broken with the latest changes for game feature ↵Filippos Karapetis
auto-detection) svn-id: r42261
2009-07-08Some cleanup for the script debugger code:Filippos Karapetis
- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size) - Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code svn-id: r42260
2009-07-07Silenced the very chatty song iterator console messages by converting them ↵Filippos Karapetis
to appropriate debug messages svn-id: r42240