Age | Commit message (Collapse) | Author |
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svn-id: r42609
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svn-id: r42599
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svn-id: r42587
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static data, which never changes during a game)
svn-id: r42398
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for testing only
svn-id: r42394
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signal completion when starting it. This fixes a sync issue with
the departing spaceship at the start of SQ4CD (after the intro).
svn-id: r42385
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svn-id: r42376
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doSound"
svn-id: r42375
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names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992)
svn-id: r42372
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svn-id: r42371
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take absolute lofs parameters (a regression of commit #42260)
svn-id: r42297
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- Enabled the parts where disassemble() is called
svn-id: r42263
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saving/loading
svn-id: r42262
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auto-detection)
svn-id: r42261
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- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size)
- Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code
svn-id: r42260
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to appropriate debug messages
svn-id: r42240
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sci_max_resource_nr array), as it doesn't serve any real purpose and leads to strange errors: if a resource is found which is bigger than the maximum number, it will be remapped to an incorrect number from this check. This makes KQ5CD work properly again (resources would be remapped to incorrect resource numbers from this code as a result of not updating this array with the latest SCI version merges).
svn-id: r42219
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which are only used for auto-detection from the convenience selector map and placed feature auto-detection in a separate function. Also, now the automatically detected graphics resources are shown in the console.
svn-id: r42212
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removed game flag GF_SCI0_OLD
svn-id: r42211
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(essentially, lofss and lofsa both load an offset, with lofsa loading it in the accumulator and lofss in the stack). lofss is rarely used in SCI1.1 games, which explains why no lofss-related crashes have been observed in SCI1.1
svn-id: r42209
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has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01
- Simplified the checks for EGA and VGA graphics
- Fixed a bug in script_adjust_opcode_formats()
- Simplified the code in GfxResManager::getView() a bit
svn-id: r42206
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svn-id: r42200
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svn-id: r42181
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effects are now preferred over the synthesized ones
svn-id: r42179
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svn-id: r42178
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svn-id: r42174
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wait forever (e.g. in SQ4CD, perhaps others)
svn-id: r42172
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know when they're used and how they're called
svn-id: r42170
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svn-id: r42167
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- Auto-detected features are now printed in the console (to ease debugging)
svn-id: r42132
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detected now. Removed the GF_SCI1_LOFSABSOLUTE game flag
svn-id: r42118
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equivalent, and the code that does the version check is unreliable (e.g. it sets SQ1 VGA to SCI1 "late" and EcoQuest 1 to SCI1 "early")
- Cleanup of the vocabulary setting functions
- Cleanup of the cursor manipulation code
svn-id: r42097
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constructed from the hardcoded function table, depending on the SCI version used
- SCI0 games using older graphics functions are now detected by the presence of the "curAngle" selector
- SCI0 games using a SCI1 table (like KQ1 demo version and full version) are detected by the presence of the "sightAngle" selector (as no SCI0 game seems to have it)
svn-id: r42095
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of the "setVol" selector. Removed game flag GF_SCI1_NEWDOSOUND
svn-id: r42087
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from the presence of the "TimesSin" and "SinMult" kernel functions. Removed the GF_SCI0_OLDGFXFUNCS game flag
svn-id: r42081
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svn-id: r42079
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- When an error occurs, manipulate the execution stack before error() opens the console inside getDebugger(), like FreeSCI did. Added another method for obtaining the SCI console for use by the engine itself.
svn-id: r42062
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CursorManager instead of directly to the graphics backend
svn-id: r42060
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svn-id: r42055
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kernel name tables in one table. vocab.999 is only used in SCI0 and SCI01 games if it exists as an override to the default kernel name table (which works with SCI0/SCI01 demos with no vocab.999, like KQ1 and xmas1998). Removed GF_SCI0_SCI1VOCAB.
svn-id: r42050
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fixes the problems with the LSL5 password for good
svn-id: r42049
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svn-id: r42044
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several places where they're used
svn-id: r42043
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Demo (original from Patch #2795916). I'm also fixing the full game as well :)
svn-id: r41841
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svn-id: r41834
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svn-id: r41833
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svn-id: r41727
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svn-id: r41647
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svn-id: r41493
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svn-id: r41486
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