Age | Commit message (Collapse) | Author |
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preparation for returning rect array on |r| textcodes
svn-id: r52642
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fixes bug #3061964
svn-id: r52637
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svn-id: r52591
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scripts disable icon 7+8 when entering the room. When taking the cannister they will disable all remaining icons, resulting in the disable-code running endlessly, also happend in sierra sci - fixes bug #3046367
svn-id: r52587
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svn-id: r52586
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thx to tortoisegit and broken conflict managment
svn-id: r52585
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remove class bit when marking as clone
svn-id: r52584
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This fixes a regression affecting many SCI32 games and possibly other games,
looping or recursing endlessly.
svn-id: r52583
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The fix is partial, as the game will crash when losing and attempting to
restart (for a different reason - there's an issue when uninstantiating a script)
svn-id: r52581
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patches out bad code that would dispose score sound immediately, "score" sound plays now for pharkas/cd - finally fixes bug #3037161
svn-id: r52570
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and fixing possible crash & typo
svn-id: r52565
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svn-id: r52563
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svn-id: r52562
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The actual names for the bug reports are:
#3035650 "PEPPER non-interactive demo: Crash"
#3039566 "LAURABOW2: Crash during introduction"
Those crashes were caused by an invalid memory dereference in kClone. This
in turn was happening, because the parent object pointer might have been
invalidated in cases where the parent object is also a clone.
svn-id: r52561
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svn-id: r52560
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svn-id: r52544
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A table would be better, but the switch will do for now
svn-id: r52543
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svn-id: r52542
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- Added more static selectors, for debugging
- Added some needed selectors for the non-interactive demo of Pepper
svn-id: r52541
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svn-id: r52540
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svn-id: r52539
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including change to compare dest and current position directly, otherwise we would trigger ::moveDone one cycle too late in case the current move completed - fixes lsl5 patti upside down bug #3059336 and lb2cd (cd only!) laura bow getting transformed into a boiler-flame (bug #3050602) - lsl5 was not a real regression, the timing of previous kDoBresen way just off, so it didn't happen in that scene, but happened in lb2cd
svn-id: r52531
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svn-id: r52527
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(Invalid scripts may be requested to be loaded when warping to an incorrect room)
svn-id: r52524
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Hoyle 3
svn-id: r52523
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svn-id: r52520
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mouth)"
svn-id: r52516
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svn-id: r52515
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checking, if sound resources are sci0early or late for sci0early games instead of hardcoding lsl2
svn-id: r52514
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fixes bug #3037012 and lsl2 now has music everywhere
svn-id: r52513
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getAngle()-code is missing though. Still fixes lsl2early hang on airport (bug #3037036), fixes kq4early unicorn doing moonwalk (kq4late still works as well)
svn-id: r52512
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svn-id: r52511
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svn-id: r52510
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now also checking -info- selector, if object is supposed to get freed. Fixes kq4 early hanging (in intro, when opening door, etc.)
svn-id: r52508
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svn-id: r52498
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svn-id: r52497
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svn-id: r52491
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"bpr" breakpoint on reading of selectors
"bpw" breakpoint of writing of selectors
"bpx" is now breakpoint on executing of selectors only
svn-id: r52490
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svn-id: r52489
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"Battle Cruiser""
svn-id: r52477
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incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms
svn-id: r52474
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enable replacement of save/load dialogs per default
add config-var "sci_originalsaveload" for not replacing dialogs
add config-var "sci_dither" for enabling dithering in EGA games
new kDoBresen fix qfg2 walk against wall bug (#3053131) and hoyle3 unreadable dice bug (#3036922)
svn-id: r52467
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which keep changing location in each game
svn-id: r52466
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wastes cycles if we're not debugging the GC
svn-id: r52465
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svn-id: r52457
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fixes later sci games, when using new kDoBresen/kInitBresen
svn-id: r52454
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fixes qfg2 walking against wall, etc. BUT its currently disabled by default. You need to comment out the #define USE_OLD_BRESEN line in kmovement.cpp
svn-id: r52453
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svn-id: r52452
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svn-id: r52451
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filter out files that are larger than 1k, actually removes real saved games from the list
svn-id: r52450
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