Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-23 | SCI: Improve documentation of Object class | Colin Snover | |
2017-04-23 | SCI: Fix whitespace errors | Colin Snover | |
2017-04-23 | SCI: Remove dead code in Script_Offset disassembler | Colin Snover | |
Script_Offset is only ever used for lofsa/lofss opcodes. | |||
2017-04-23 | SCI: Fix bad offsets in disassembly for SCI3 lofsa/lofss | Colin Snover | |
2017-04-23 | SCI32: Fix bad relocations of SCI3 objects | Colin Snover | |
2017-04-23 | SCI: Convert Object to use Common::Array for SCI3 | Colin Snover | |
In SCI3, index-to-selector tables no longer exist in compiled object data (instead, the SCI3 VM uses selectors directly and object data contains a bit map of valid selectors). In ScummVM, the table is generated by Object::initSelectorsSci3 for compatibility with the design of the ScummVM SCI VM. For consistency, _baseVars is converted to use a standard container, which works for all SCI versions. The table for SCI3 property offsets is also changed to use a standard container instead of manually managing the memory with malloc/free. | |||
2017-04-23 | SCI32: Hook up mustSetViewVisible for SCI3 | Colin Snover | |
2017-04-23 | SCI32: Fix locals offset in SCI3 | Colin Snover | |
Locals offset needs to be set even when the script has no exports. | |||
2017-04-23 | SCI32: Implement SCI3 Script::syncStringHeap | Colin Snover | |
2017-04-23 | SCI32: Remove spinloops from Phant2 | Colin Snover | |
2017-04-23 | SCI32: Add workarounds for LSL7 | Colin Snover | |
2017-04-23 | SCI32: Fix missing main menu in LSL7 | Colin Snover | |
2017-04-23 | SCI32: Fix crash when writing word to VIRTUALFILE_HANDLE_SCI32SAVE | Colin Snover | |
This happens in Phant2 when trying to delete a save game from the in-game save dialogue. | |||
2017-04-23 | SCI32: Fix crash in Phant2 when clicking Help in the control panel | Colin Snover | |
2017-04-23 | SCI32: Fix slow fade of Phant2 interface bars | Colin Snover | |
2017-04-23 | SCI32: Remove TODO from relocateOffsetSci3 | Colin Snover | |
The field at +8 is for the MemID associated with a relocation. | |||
2017-04-23 | SCI32: Undummy AvoidPath for SCI3 | Colin Snover | |
Used by LSL7. | |||
2017-04-23 | SCI: Remove unused commented code | Colin Snover | |
2017-04-23 | SCI32: Add Lighthouse workaround | Colin Snover | |
2017-04-23 | SCI32: Add kPlayVMD subop 27 (SetPlane) | Colin Snover | |
Used by RAMA, when playing a video at the Hub Camp computer at the beginning of the game (room 1004). | |||
2017-04-23 | SCI32: Add workarounds for RAMA | Colin Snover | |
2017-04-23 | SCI32: Add workarounds for Lighthouse | Colin Snover | |
2017-04-23 | SCI32: Put Lighthouse restart game in restart save slot | Colin Snover | |
2017-04-23 | SCI32: Fix call to kFileIOIsValidDirectory in RAMA | Colin Snover | |
2017-04-22 | SCI: Avoid crashing when disassembling a call with a bad object | Colin Snover | |
lookupSelector will raise an error if the passed object ID is invalid. | |||
2017-04-22 | SCI: Improve message when crashing due to a bad selector | Colin Snover | |
2017-04-22 | SCI: Display class names in disassembly | Colin Snover | |
2017-04-22 | SCI: Remove #undef for a macro that does not exist | Colin Snover | |
2017-04-22 | SCI32: Implement support for QFG4 autosave | Colin Snover | |
2017-04-22 | SCI32: Add workarounds & patches for QFG4 | Colin Snover | |
2017-04-22 | SCI: Fix whitespace errors | Colin Snover | |
2017-04-22 | SCI: Fix typo in debug message | Colin Snover | |
2017-04-22 | SCI32: Fix bad kPointSize implementation | Colin Snover | |
Fixes text scaling gone mad in Phant2. | |||
2017-04-22 | SCI32: Fix kStringFormat signatures | Colin Snover | |
2017-04-22 | SCI: Accept 32-bit values to reg_t::incOffset | Colin Snover | |
This fixes bad variable relocation in Phant2 causing the game to crash when reading object names. | |||
2017-04-22 | SCI32: Provide more detail in console when a save game fails checks | Colin Snover | |
2017-04-22 | SCI32: Make version 41 the first supported save game version | Colin Snover | |
Save games created by earlier versions of ScummVM are prone to having subtle graphics problems or other corruption caused by incomplete save/load code. | |||
2017-04-22 | SCI32: Add palette code for late SCI2.1mid+ games | Colin Snover | |
Sometime during SCI2.1mid, the palette manager was changed to save and restore the source palette, and to add in-game gamma correction. Previously, only the vary start and target palettes were saved, and gamma correction was only configurable in SSCI by editing RESOURCE.CFG. | |||
2017-04-22 | SCI: Fix compilation when SCI32 is disabled | Colin Snover | |
2017-04-22 | SCI: Do not sync objects when saving games | Colin Snover | |
Commit 5de2668939a6735da2b3438b7c586fc185791ef8 silently changed behaviour from running this code only when restoring a game, to running all the time, in an apparent copy-paste error. | |||
2017-04-22 | SCI: Improve comments in GuestAdditions | Colin Snover | |
2017-04-22 | SCI32: Add workaround for SQ6 invalid read after a failed save game restore | Colin Snover | |
2017-04-22 | SCI32: Fix infinite recursion when loading invalid save from launcher | Colin Snover | |
2017-04-22 | SCI32: Fix launcher load for Shivers | Colin Snover | |
2017-04-22 | SCI: Implement delayed restore for SCI32 and move implementations to ↵ | Colin Snover | |
GuestAdditions | |||
2017-04-22 | SCI32: Remove original save/load option from games without ScummVM save ↵ | Colin Snover | |
integration | |||
2017-04-22 | SCI: Move ScummVM kernel calls to 0xe0 | Colin Snover | |
2017-04-22 | SCI: Clean up unnecessary delayed restore flags | Colin Snover | |
_delayedRestoreGame is always set and cleared at the same time as _delayedRestoreGameId, and _delayedRestoreFromLauncher is written but never read. | |||
2017-04-22 | SCI: Move ScummVM save/restore to GuestAdditions and reimplement for SCI32 | Colin Snover | |
2017-04-21 | SCI: Improve audio volume & settings sync code | Colin Snover | |
This patch includes enhancements to the ScummVM integration with SCI engine, with particular focus on SCI32 support. 1. Fixes audio volumes syncing erroneously to ScummVM in games that modify the audio volume without user action (e.g. SCI1.1 talkies that reduce music volume during speech playback). Now, volumes will only be synchronised when the user interacts with the game's audio settings. This mechanism works by looking for a known volume control object in the stack, and only syncing when the control object is present. (Ports and planes were researched and found unreliable.) 2. Fixes audio syncing in SCI32 games that do not set game volumes through kDoSoundMasterVolume/kDoAudioVolume, like GK1, GK2, Phant1, and Torin. 3. Fixes speech/subtitles syncing in SCI32 games that do not use global 90, like LSL6hires. 4. Fixes in-game volume controls in SCI32 games reflecting outdated audio volumes when a change is made during the game from the ScummVM launcher. 5. Fixes SCI32 games that would restore volumes from save games or reset volumes on startup, which caused game volumes to be out-of-sync with ScummVM when started. 6. ScummVM integration code for audio sync has been abstracted into a new GuestAdditions class. This keeps the ScummVM- specific code all in one place, with only small hooks into the engine code. ScummVM integrated save/load code should probably also go here in the future. Fixes Trac#9700. |