Age | Commit message (Collapse) | Author |
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- Added detection for GK1 to the fallback detector
- Removed the rest of the executable reading code, as it's no longer used
svn-id: r43746
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executable in the fallback detector. We no longer use the actual SCI version string, and we can auto-detect a lot of features from the game resources now. The EXE version string was only used to display the detected SCI version in the console, which isn't very useful to us anymore.
- Added detection for PC and Amiga versions based on the game's detected view types. Still need to do detection for Mac and Atari ST versions
svn-id: r43683
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as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).
svn-id: r43449
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svn-id: r43408
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svn-id: r43407
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entries in the process. Also, added a sanity check for invalid game entries
svn-id: r40596
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- Moved the version defines outside of versions.h
svn-id: r40559
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feature flags (not used yet)
- Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these)
- Removed the empty GameFlags structure and replaced it with a 32-bit integer instead
svn-id: r40524
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include/engine.h remains
svn-id: r38920
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svn-id: r38774
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svn-id: r38700
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svn-id: r38656
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- Fill the platform on fallback detection
- Report unparseable version strings
- Map known non-numeric version strings to their numeric counterparts
- Fix a crash caused by uninitialized LZEXE data
svn-id: r38589
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may not have found the resource files yet.
- Re-enabled codename iceman amiga and fix amiga fallback detection.
svn-id: r38566
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shift and moved some comments.
svn-id: r38562
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now works with LZEXE packed executables too
svn-id: r38553
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svn-id: r38551
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svn-id: r38550
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version for an entry for PQ2
svn-id: r38549
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64bit system because of "loss of precision".
svn-id: r38548
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completed, and will be implemented in a follow-up commit)
svn-id: r38543
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