Age | Commit message (Collapse) | Author |
|
svn-id: r47005
|
|
(defined in sci.h)
svn-id: r45459
|
|
supposed to be modified by the user (e.g. the way lines and brushes are drawn), and we can implement any of them again if needed in the new GUI (but they shouldn't really be needed).
- Added a config option to disable dithering in the new GUI if requested, called "undither", which is set to true by default and can be changed to false if needed per game
- The per-resource palette code has been removed for now, to be replaced by regular hashmaps (once the FreeSCI scifx reading code has been converted)
svn-id: r45378
|
|
svn-id: r44494
|
|
multiply one dimension with an integer multiplier which is different to the multiplier of the other dimension, otherwise we'll end up with funny looking and squashed resolutions like 640x200 or 320x400. Also, removed the now-unused pixelFormat member variable of the graphics driver struct
svn-id: r44003
|
|
svn-id: r43998
|
|
colors, so hi-color isn't really used anywhere, and it only makes the overall code more complex for no reason
svn-id: r43994
|
|
are now always 0 for transparent, up to 255 for opaque
svn-id: r43939
|
|
unfiltered scaler in (to be replaced by ScummVM's scaler code). We really don't need bilinear and trilinear filtered scaling in the engine, as ScummVM's filters already perform bilinear and trilinear filtered scaling, if requested
svn-id: r43938
|
|
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
........
r42163 | Kirben | 2009-07-06 16:21:59 +1000 (Mon, 06 Jul 2009) | 1 line
Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
........
r42164 | Kirben | 2009-07-06 16:24:04 +1000 (Mon, 06 Jul 2009) | 1 line
Ooops, remove debug code.
........
r42167 | thebluegr | 2009-07-06 20:39:22 +1000 (Mon, 06 Jul 2009) | 1 line
Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls
........
r42168 | thebluegr | 2009-07-06 21:10:35 +1000 (Mon, 06 Jul 2009) | 1 line
Fixed compilation
........
r42169 | thebluegr | 2009-07-06 21:15:42 +1000 (Mon, 06 Jul 2009) | 1 line
Added seChanged the warning displayed when a selector can't be mapped to a debugC - it's perfectly normal not to find certain selectors in certain SCI versions. Also, fixed the SCI version enums
........
r42170 | thebluegr | 2009-07-06 21:19:19 +1000 (Mon, 06 Jul 2009) | 1 line
Assigned several unimplemented/unused kernel functions as stubs, so that we know when they're used and how they're called
........
r42171 | drmccoy | 2009-07-06 21:19:37 +1000 (Mon, 06 Jul 2009) | 1 line
Splitting up the big evaluate() function
........
r42172 | thebluegr | 2009-07-06 21:33:28 +1000 (Mon, 06 Jul 2009) | 1 line
When a song isn't found, send a "stop handle" event so that the engine won't wait forever (e.g. in SQ4CD, perhaps others)
........
r42173 | dreammaster | 2009-07-06 22:33:05 +1000 (Mon, 06 Jul 2009) | 1 line
Removed all the current special cases coding for user (mouse press) waiting, and reimplemented it exactly the way the original did
........
r42174 | thebluegr | 2009-07-06 22:44:55 +1000 (Mon, 06 Jul 2009) | 1 line
Proper handling of sound effects marked as music resources
........
r42175 | joostp | 2009-07-06 23:09:50 +1000 (Mon, 06 Jul 2009) | 2 lines
add workaround for PSP compiler ICE
........
r42176 | drmccoy | 2009-07-06 23:52:47 +1000 (Mon, 06 Jul 2009) | 1 line
Loop over the string instead of copying and then editing it (hopefully, the PSP GCC won't ICE again here :P)
........
r42177 | jvprat | 2009-07-07 01:23:50 +1000 (Tue, 07 Jul 2009) | 2 lines
Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer)
........
r42178 | thebluegr | 2009-07-07 01:30:07 +1000 (Tue, 07 Jul 2009) | 1 line
KQ6CD should be working correctly again
........
r42179 | thebluegr | 2009-07-07 01:50:44 +1000 (Tue, 07 Jul 2009) | 1 line
Swapped the music and audio resource check for SCI1.1 games. Digital sound effects are now preferred over the synthesized ones
........
r42180 | lordhoto | 2009-07-07 02:17:03 +1000 (Tue, 07 Jul 2009) | 1 line
Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore)
........
r42181 | thebluegr | 2009-07-07 02:22:14 +1000 (Tue, 07 Jul 2009) | 1 line
Renamed SCI_VERSION_01 -> SCI_VERSION_01_EGA
........
r42196 | dreammaster | 2009-07-07 11:14:55 +1000 (Tue, 07 Jul 2009) | 1 line
Bugfix so the game speed will correctly change after showing the credits when the game is restarted
........
r42197 | dreammaster | 2009-07-07 12:49:33 +1000 (Tue, 07 Jul 2009) | 1 line
Bugfix so that user delays work correctly
........
r42198 | dreammaster | 2009-07-07 12:51:42 +1000 (Tue, 07 Jul 2009) | 1 line
Added workaround to briefly pause when displaying the first message of the shooting cut-scene, so it can be read properly
........
r42199 | dreammaster | 2009-07-07 16:23:09 +1000 (Tue, 07 Jul 2009) | 1 line
Fix to the return values of the Op_GetMouseButton library function now allows the game's "Fisticuffs path" to work properly
........
r42200 | thebluegr | 2009-07-07 16:29:07 +1000 (Tue, 07 Jul 2009) | 1 line
Removed unused define
........
svn-id: r42203
|
|
svn-id: r42167
|
|
svn-id: r41904
|
|
svn-id: r40859
|
|
svn-id: r40514
|
|
svn-id: r40386
|
|
are used
svn-id: r39435
|
|
the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;)
svn-id: r39352
|
|
There are some remaining regressions with text colour in SCI1 games,
but overall it should fix more than it breaks.
svn-id: r39242
|
|
engines/sci/scicore/sci_memory.cpp into engines/sci/; moved macros from the header into the source file
svn-id: r38832
|
|
svn-id: r38783
|
|
svn-id: r38676
|
|
svn-id: r38668
|
|
svn-id: r38412
|
|
Guidelines: gfx dir
svn-id: r38321
|
|
svn-id: r38305
|
|
- Mass rename .c to .cpp
svn-id: r38227
|