Age | Commit message (Collapse) | Author |
|
supposed to be modified by the user (e.g. the way lines and brushes are drawn), and we can implement any of them again if needed in the new GUI (but they shouldn't really be needed).
- Added a config option to disable dithering in the new GUI if requested, called "undither", which is set to true by default and can be changed to false if needed per game
- The per-resource palette code has been removed for now, to be replaced by regular hashmaps (once the FreeSCI scifx reading code has been converted)
svn-id: r45378
|
|
svn-id: r44097
|
|
svn-id: r40742
|
|
feature flags (not used yet)
- Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these)
- Removed the empty GameFlags structure and replaced it with a 32-bit integer instead
svn-id: r40524
|
|
CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code)
- Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort()
- Added some test code for setting palette intensity in KPalette() (currently disabled)
svn-id: r39794
|
|
svn-id: r39771
|
|
svn-id: r39593
|
|
svn-id: r39514
|
|
the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;)
svn-id: r39352
|
|
There are some remaining regressions with text colour in SCI1 games,
but overall it should fix more than it breaks.
svn-id: r39242
|
|
svn-id: r38857
|
|
svn-id: r38735
|
|
return. warning() is not for debugging status messages.
svn-id: r38696
|
|
svn-id: r38676
|
|
svn-id: r38668
|
|
svn-id: r38621
|
|
svn-id: r38412
|
|
svn-id: r38393
|
|
different way.
svn-id: r38376
|
|
Guidelines: gfx dir
svn-id: r38321
|
|
svn-id: r38285
|
|
- Mass rename .c to .cpp
svn-id: r38227
|