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Bitmaps in ScrollWindow and Robot code are managed by the kernel
and not by game scripts, although they must be able to be
referenced through a reg_t. To prevent incorrect GC of bitmaps
that are in use but not referenced by any game script, explicit
memory management of hunk entries can be enabled.
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This kernel call seems only to be used by KQ7 1.51 (which was
Windows-only) to send warnings to the user.
It was easy enough to do a basic implementation in the ScummVM
GUI rather than just make it an empty call, so now it is a thing.
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These should be all the actually used subfunctions.
Co-authored-by: Colin Snover <github.com@zetafleet.com>
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All instances uncovered by clang warnings.
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