Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-20 | SCI: Add a more detailed explanation about kernelSetZoomZone | Filippos Karapetis | |
2016-02-20 | SCI: kernelSetZoomZone is a stub in Mac versions. Fixes bug #7040 | Filippos Karapetis | |
Cursor handling is quite different in Mac SCI versions. Among other changes, the screen where a zoom cursor was used in Freddy Pharkas has been redesigned to work without such a cursor, and the relevant zoom cursor call has been stubbed | |||
2014-11-09 | SCI: some more work on 480x300 mac support | Martin Kiewitz | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-05-01 | SCI: Fix a non-initialized variable in GfxCursor - CID 1003112 | Filippos Karapetis | |
2013-04-28 | SCI: Change wording for the cursor position workarounds | Filippos Karapetis | |
2013-04-27 | SCI: Change wording for bug/further info references | Filippos Karapetis | |
2013-04-16 | SCI: Fix potential memory leak with Mac cursor's hotspot | Matthew Hoops | |
2013-04-16 | SCI: Fix mac cursor memory leak | Matthew Hoops | |
2012-06-16 | SCI: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-04-29 | SCI: Add a hack to fix the cursor colors in Longbow (bug #3489101) | Filippos Karapetis | |
2012-03-25 | SCI: Fix cursor coordinates for SCI01. Fixes a crash in KQ1 (bug #3503932) | Filippos Karapetis | |
2012-03-07 | SCI: Add a new configuration option for SQ4 CD, "silver_cursors" | Filippos Karapetis | |
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones | |||
2012-02-17 | SCI: Added some sanity checks by digitall | Filippos Karapetis | |
- Limit the LB1 cursor workaround to LB1 only (so that fanmade games aren't affected) - Error our when bad cursor hotspots are found | |||
2012-02-17 | SCI: Fix and cleanup the monochrome cursor code | Filippos Karapetis | |
This makes the code like FreeSCI again, which is the correct way to fix bug #3487088. | |||
2012-02-17 | SCI: Fix bug #3487088 - "SCI: LB1: Missing Wait cursor" | Filippos Karapetis | |
2012-02-13 | SCI: Fix bug #3487092: "SCI: LB1: Magnifying glass cursor is grey" | Filippos Karapetis | |
2011-10-18 | SCI: Added some hacks related to new functionality in Phantasmagoria 2 | Filippos Karapetis | |
The game will now start (but won't do anything exciting - it'll display its main menu, which doesn't work yet) | |||
2011-09-05 | SCI: Fix Island of Dr. Brain copyprot pause menu on touch devices | Willem Jan Palenstijn | |
Patch from m_kiewitz. | |||
2011-09-03 | SCI: Fix QFG3 run/walk/sleep menu on touch devices | Willem Jan Palenstijn | |
The analysis and fix are from m_kiewitz. | |||
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | SCI: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-03-09 | SCI: Implement Mac iconbar event handling. | Walter van Niftrik | |
2011-03-07 | Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into ↵ | Matthew Hoops | |
clone2727-pe_exe | |||
2011-03-06 | SCUMM: Use the new WinCursor code in SCUMM HE | Matthew Hoops | |
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes | |||
2011-03-06 | SCI: Fix KQ6 Mac inventory cursors | Matthew Hoops | |
2011-02-14 | SCI: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-10 | SCI: Don't fallback to views in SCI1.1+ Mac games | Matthew Hoops | |
svn-id: r55871 | |||
2011-02-08 | SCI: Add detection for Freddy Pharkas Mac | Matthew Hoops | |
svn-id: r55828 | |||
2011-02-06 | SCI: Improve Mac SCI1.1+ cursor support | Matthew Hoops | |
The scripts can pass a list of view id's from the DOS version that get remapped to CURS/crsr id's. GK1 cursors now work and Phantasmagoria uses the correct ones. svn-id: r55791 | |||
2010-11-26 | SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons" | Filippos Karapetis | |
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495 | |||
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn | |
svn-id: r53738 | |||
2010-10-08 | SCI: Added a check for magnifier cursor multipliers | Filippos Karapetis | |
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected values, thus we do the same svn-id: r53072 | |||
2010-10-08 | SCI: fixing mag cursor as far as possible | Martin Kiewitz | |
added TODO for real proper implementation at least the alignment and content shown is now correct svn-id: r53071 | |||
2010-10-07 | SCI: bugfix for magnifier cursors | Filippos Karapetis | |
When deleting the resources related to magnifier cursors, zero them out as well. Fixes crash when exiting a game after using a magnifier cursor svn-id: r53054 | |||
2010-10-05 | SCI: Some fixes for zoom cursors | Filippos Karapetis | |
- Now the cursor buffer is initialized outside the mouse movement code, thus saving a memcpy there - Plugged some memory leaks - Removed an obsolete check svn-id: r53028 | |||
2010-10-04 | SCI: fixing crash in mag cursor code for pharkas | Martin Kiewitz | |
svn-id: r53014 | |||
2010-10-04 | SCI: Several corrections for magnifier cursors | Filippos Karapetis | |
svn-id: r53010 | |||
2010-10-03 | SCI: Added missing initialization of _zoomBitmap | Filippos Karapetis | |
svn-id: r53007 | |||
2010-10-03 | SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973). | Filippos Karapetis | |
These are special cursors which zoom parts of a view dynamically. Examples are Freddy Pharkas, when reading the prescription with the whiskey and LB2, when using the magnifying glass on the Rosetta Stone svn-id: r53003 | |||
2010-08-31 | SCI: adding workaround for platform-specific | Martin Kiewitz | |
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms svn-id: r52474 | |||
2010-08-14 | SCI: Add support for Mac 'crsr' cursors used in SCI2+ games | Matthew Hoops | |
svn-id: r52076 | |||
2010-07-23 | SCI: support kSetCursorSci11(-2) | Martin Kiewitz | |
svn-id: r51202 | |||
2010-06-30 | SCI: adjust brRect and nsRect, if sci2 hires views are used, fixes hotspots ↵ | Martin Kiewitz | |
in gk1 svn-id: r50536 | |||
2010-06-29 | SCI: Rewrap more comments | Max Horn | |
svn-id: r50500 | |||
2010-06-28 | SCI: Comment cleanup | Max Horn | |
svn-id: r50423 | |||
2010-06-28 | SCI: Add const qualifiers to many GfxView methods and their return values. | Max Horn | |
This helps to ensure proper data encapsulation. Also reformatted some overlong comments to 80 chars per line, and fixed some other code formatting issues. svn-id: r50421 | |||
2010-06-20 | SCI: removing unneeded parameters inside SciPalette, cleanup of SciPalette | Martin Kiewitz | |
svn-id: r50076 | |||
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn | |
* Move sleep() from EventManager to SciEngine * Rename EventManager methods: get -> getSciEvent, and getFromScummVM -> getScummVMEvent * Make scancode_rows static const * Turn altify & numlockify from EventManager methods into static functions (and comment out the currently unused numlockify) svn-id: r49959 |