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authorWillem Jan Palenstijn2011-09-03 10:24:23 +0200
committerWillem Jan Palenstijn2011-09-03 10:26:25 +0200
commit09def52554212871c6b68c60fb5f93b1c96b1002 (patch)
treefa9c99cab71a341d06933ec2f7e3dbcd71c0deb9 /engines/sci/graphics/cursor.cpp
parent65e2494265f1252bcd1fa4a7f80402ab6bf8ae7b (diff)
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SCI: Fix QFG3 run/walk/sleep menu on touch devices
The analysis and fix are from m_kiewitz.
Diffstat (limited to 'engines/sci/graphics/cursor.cpp')
-rw-r--r--engines/sci/graphics/cursor.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index ec49a38814..18ff1fd0b9 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -229,6 +229,7 @@ static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = {
{ GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // island of dr. brain / game menu
{ GID_LSL5, 23, 171, 0, 0, 26, 320 }, // larry 5 / skip forward helper
{ GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA / run/walk/sleep sub-menu
+ { GID_QFG3, 70, 170, 40, 61, 81, 258 }, // Quest For Glory 3 / run/walk/sleep sub-menu
{ (SciGameId)0, -1, -1, -1, -1, -1, -1 }
};