Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-18 | SCI: Added some hacks related to new functionality in Phantasmagoria 2 | Filippos Karapetis | |
The game will now start (but won't do anything exciting - it'll display its main menu, which doesn't work yet) | |||
2011-09-05 | SCI: Fix Island of Dr. Brain copyprot pause menu on touch devices | Willem Jan Palenstijn | |
Patch from m_kiewitz. | |||
2011-09-03 | SCI: Fix QFG3 run/walk/sleep menu on touch devices | Willem Jan Palenstijn | |
The analysis and fix are from m_kiewitz. | |||
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | SCI: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-03-09 | SCI: Implement Mac iconbar event handling. | Walter van Niftrik | |
2011-03-07 | Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into ↵ | Matthew Hoops | |
clone2727-pe_exe | |||
2011-03-06 | SCUMM: Use the new WinCursor code in SCUMM HE | Matthew Hoops | |
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes | |||
2011-03-06 | SCI: Fix KQ6 Mac inventory cursors | Matthew Hoops | |
2011-02-14 | SCI: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-10 | SCI: Don't fallback to views in SCI1.1+ Mac games | Matthew Hoops | |
svn-id: r55871 | |||
2011-02-08 | SCI: Add detection for Freddy Pharkas Mac | Matthew Hoops | |
svn-id: r55828 | |||
2011-02-06 | SCI: Improve Mac SCI1.1+ cursor support | Matthew Hoops | |
The scripts can pass a list of view id's from the DOS version that get remapped to CURS/crsr id's. GK1 cursors now work and Phantasmagoria uses the correct ones. svn-id: r55791 | |||
2010-11-26 | SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons" | Filippos Karapetis | |
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495 | |||
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn | |
svn-id: r53738 | |||
2010-10-08 | SCI: Added a check for magnifier cursor multipliers | Filippos Karapetis | |
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected values, thus we do the same svn-id: r53072 | |||
2010-10-08 | SCI: fixing mag cursor as far as possible | Martin Kiewitz | |
added TODO for real proper implementation at least the alignment and content shown is now correct svn-id: r53071 | |||
2010-10-07 | SCI: bugfix for magnifier cursors | Filippos Karapetis | |
When deleting the resources related to magnifier cursors, zero them out as well. Fixes crash when exiting a game after using a magnifier cursor svn-id: r53054 | |||
2010-10-05 | SCI: Some fixes for zoom cursors | Filippos Karapetis | |
- Now the cursor buffer is initialized outside the mouse movement code, thus saving a memcpy there - Plugged some memory leaks - Removed an obsolete check svn-id: r53028 | |||
2010-10-04 | SCI: fixing crash in mag cursor code for pharkas | Martin Kiewitz | |
svn-id: r53014 | |||
2010-10-04 | SCI: Several corrections for magnifier cursors | Filippos Karapetis | |
svn-id: r53010 | |||
2010-10-03 | SCI: Added missing initialization of _zoomBitmap | Filippos Karapetis | |
svn-id: r53007 | |||
2010-10-03 | SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973). | Filippos Karapetis | |
These are special cursors which zoom parts of a view dynamically. Examples are Freddy Pharkas, when reading the prescription with the whiskey and LB2, when using the magnifying glass on the Rosetta Stone svn-id: r53003 | |||
2010-08-31 | SCI: adding workaround for platform-specific | Martin Kiewitz | |
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms svn-id: r52474 | |||
2010-08-14 | SCI: Add support for Mac 'crsr' cursors used in SCI2+ games | Matthew Hoops | |
svn-id: r52076 | |||
2010-07-23 | SCI: support kSetCursorSci11(-2) | Martin Kiewitz | |
svn-id: r51202 | |||
2010-06-30 | SCI: adjust brRect and nsRect, if sci2 hires views are used, fixes hotspots ↵ | Martin Kiewitz | |
in gk1 svn-id: r50536 | |||
2010-06-29 | SCI: Rewrap more comments | Max Horn | |
svn-id: r50500 | |||
2010-06-28 | SCI: Comment cleanup | Max Horn | |
svn-id: r50423 | |||
2010-06-28 | SCI: Add const qualifiers to many GfxView methods and their return values. | Max Horn | |
This helps to ensure proper data encapsulation. Also reformatted some overlong comments to 80 chars per line, and fixed some other code formatting issues. svn-id: r50421 | |||
2010-06-20 | SCI: removing unneeded parameters inside SciPalette, cleanup of SciPalette | Martin Kiewitz | |
svn-id: r50076 | |||
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn | |
* Move sleep() from EventManager to SciEngine * Rename EventManager methods: get -> getSciEvent, and getFromScummVM -> getScummVMEvent * Make scancode_rows static const * Turn altify & numlockify from EventManager methods into static functions (and comment out the currently unused numlockify) svn-id: r49959 | |||
2010-06-17 | Fix a valgrind warning in GfxCursor. Thanks to digitall for finding it. | Matthew Hoops | |
svn-id: r49917 | |||
2010-06-15 | SCI: only set mouse position, when cursor is visible (fixes non-stop, but ↵ | Martin Kiewitz | |
escapeable mouse position setting to 0, 0 in eco quest 1 floppy during intro) svn-id: r49874 | |||
2010-06-15 | SDL: only change mouse cursor, when mouse is currently within our window, ↵ | Martin Kiewitz | |
also enable mouse position changing again for SCI svn-id: r49866 | |||
2010-06-09 | Disabled the mouse warping code, as it can be annoying in windowed mode | Filippos Karapetis | |
svn-id: r49542 | |||
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵ | Filippos Karapetis | |
structure, and removed it from the engine state svn-id: r49534 | |||
2010-05-18 | Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵ | Matthew Hoops | |
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070 | |||
2010-05-15 | SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits ↵ | Martin Kiewitz | |
are drawn at the right position svn-id: r49041 | |||
2010-05-15 | SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind ↵ | Martin Kiewitz | |
error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6) svn-id: r49040 | |||
2010-04-26 | SCI: fix regression from r48720, upscaled games that use view cursors crashed | Martin Kiewitz | |
svn-id: r48810 | |||
2010-04-19 | SCI: added comments about sierra not upscaling cursors for shape and view ↵ | Martin Kiewitz | |
cursors svn-id: r48721 | |||
2010-04-19 | SCI: added upscaling for shape cursors in upscaled hires games (will make ↵ | Martin Kiewitz | |
the cursor "normal" sized in japanese sci01 games) svn-id: r48720 | |||
2010-02-17 | SCI: Cleanup resource.h | Max Horn | |
svn-id: r48084 | |||
2010-02-05 | SCI: remaining cursor functions now also directly called | Martin Kiewitz | |
svn-id: r47914 | |||
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵ | Martin Kiewitz | |
SciGui/32 svn-id: r47903 | |||
2010-02-05 | SCI: renamed class Cursor to GfxCursor | Martin Kiewitz | |
svn-id: r47902 | |||
2010-02-04 | SCI: renaming class View to GfxView | Martin Kiewitz | |
svn-id: r47891 | |||
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵ | Martin Kiewitz | |
now called directly w/o SciGui svn-id: r47752 |