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path: root/engines/sci/graphics/frameout.cpp
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2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
2012-08-21SCI: Update a commentFilippos Karapetis
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-07-26SCI: Differentiate between screen width and pitchFilippos Karapetis
2012-07-16SCI: Handle all negative priority values. Fixes graphics in the SQ6 demoFilippos Karapetis
2012-07-08SCI: Show information for correct file naming in the QFG4 import roomFilippos Karapetis
2012-07-06SCI: Better handling for Phantasmagoria's odd screen sizeFilippos Karapetis
2012-07-06SCI: Add a hack to handle the internal script resolution in PhantasmagoriaFilippos Karapetis
2012-07-05SCI: Fix typoFilippos Karapetis
2012-07-05SCI: Some updates to SCI32 kernel graphics functionsFilippos Karapetis
2012-07-04SCI: Add a check for invalid clip rectanglesFilippos Karapetis
2012-07-04SCI: Some cleanup of the warnings in the SCI32 plane manipulation codeFilippos Karapetis
2012-07-04SCI: Update some version checks in kernelFrameout() to work with SCI3 tooFilippos Karapetis
2012-06-22SCI: Further cleanup of the frame drawing codeFilippos Karapetis
2012-06-22SCI: Simplify the SCI32 coordinate adjustment codeFilippos Karapetis
2012-06-16SCI: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-15SCI: Limit floodfill hack to GK1Filippos Karapetis
2012-06-09SCI: Initial implementation of AddLine, UpdateLine, DeleteLineFilippos Karapetis
2012-06-09SCI: Handle translucent text planesFilippos Karapetis
2012-06-07SCI: Initial implementation of kScrollWindow, used in some SCI21 gamesFilippos Karapetis
2012-05-21SCI: Added two new debug commands, plane_list and plane_itemsFilippos Karapetis
2012-05-14SCI: Check for object visibility, if an object defines itFilippos Karapetis
2012-01-15SCI: Plug loads of memory leaks in the SCI32 graphics codeFilippos Karapetis
2012-01-14SCI: Don't clip the plane rectangle in kernelDeletePlane()Filippos Karapetis
2012-01-14SCI: When deleting a plane, also delete the items in itFilippos Karapetis
2012-01-13SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1Filippos Karapetis
2011-11-17SCI: Break the huge kernelFrameOut function into several smaller onesFilippos Karapetis
2011-11-10SCI: Do not add 1 pixel to rect dimensions in SCI32Filippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
2011-10-28SCI: Use the original text buffer width/height when drawing itFilippos Karapetis
2011-10-28SCI: Draw overlay text, if it exists (e.g. on buttons)Filippos Karapetis
2011-10-19SCI: Merged all the code to get/set the NS rectFilippos Karapetis
2011-10-18SCI: Added some hacks related to new functionality in Phantasmagoria 2Filippos Karapetis
2011-10-14SCI: More work on the vertical plane offset for SCI32. Still WIP.Filippos Karapetis
2011-10-12SCI: Added proper handling of duplicate items in kAddScreenItemFilippos Karapetis
2011-10-11SCI: Proper implementation of text drawing for SCI2+Filippos Karapetis
2011-10-10SCI: SCI32 kernel functions kRepaintPlane and kInputText are unusedFilippos Karapetis
2011-10-08SCI2+: Some groundwork for kTextSize()Filippos Karapetis
2011-10-08SCI: Fix black screen in LSL7 introLars Skovlund
2011-09-23SCI21: Added some skeleton code for offsetting pictures vertically (not worki...Filippos Karapetis
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-04SCI: Initialize newPlane fully before adding it to _planesMax Horn
2011-03-30SCI32: Support for views with 640x400 native resolutionLars Skovlund
2011-03-25SCI: Make sure that planeOffsetX is always correctly initializedmd5
2011-03-02SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch"md5
2011-02-26SCI2+: Mention that the actual problem with text wrapping happens because of ...md5
2011-02-14SCI: Fix loading SCI32 gamesMatthew Hoops
2011-02-14SCI2+: Point out that there is a hack in the text splitting codemd5