Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-27 | SCI: Change wording for bug/further info references | Filippos Karapetis | |
2013-01-11 | SCI: Remove obsolete comment and code | Filippos Karapetis | |
2012-11-26 | SCI: Amended fix for palette related compiler warnings. | D G Turner | |
2012-11-26 | SCI: Fix warnings | Filippos Karapetis | |
2012-08-21 | SCI: More work on kRemapColors | Filippos Karapetis | |
This implements some more color remap-based palette effects, found in QFG4 | |||
2012-07-25 | SCI: Set the RemapByPercent palette initially | Filippos Karapetis | |
This needs to be performed because the screen palette might not change after the call. Fixes the display of the bat in the character selection screen in the full version of QFG4 | |||
2012-07-25 | SCI: Rewrite the color remapping code to support simultaneous effects | Filippos Karapetis | |
Fixes the torch in the full version of QFG4 | |||
2012-07-24 | SCI: Refresh remapping by percent whenever the screen palette changes | Filippos Karapetis | |
2012-07-24 | SCI: Cleanup of the palette remapping code | Filippos Karapetis | |
2012-07-24 | SCI: More work on color remapping | Filippos Karapetis | |
More transparency/color mapping effects are now working (e.g. the flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7) | |||
2012-07-24 | SCI: Initial implementation of kRemapColors(kRemapByPercent) | Filippos Karapetis | |
Fixes some graphics glitches in the QFG4 demo and the menus of QFG4, by implementing one of the transparency effects used mainly in SCI32. Many thanks to fuzzie for her debugging info on QFG4 demo and to wjp for his great help on the dissassembly | |||
2012-06-08 | SCI: Handle resource ID -1 when setting the palVary resource | Filippos Karapetis | |
Fixes several wrong colors in SQ6 | |||
2011-11-17 | SCI: Updated information regarding bug #3439240 | Filippos Karapetis | |
2011-11-17 | SCI: Fixed bug #3439240 - "QFG1VGA: Game Crashes While Sleeping at Erana's ↵ | Filippos Karapetis | |
Peace" | |||
2011-11-03 | SCI: Fixed typo in colorIsFromMacClut() | Filippos Karapetis | |
2011-10-19 | SCI: Move the palette merging checking code inside the GfxPalette class | Filippos Karapetis | |
2011-10-19 | SCI: Wrapped some very long lines | Filippos Karapetis | |
2011-09-27 | SCI: Added support for the halfbrite palette used in Longbow Amiga | Filippos Karapetis | |
This fixes the remaining palette problems in the game (bug #3309036) | |||
2011-09-25 | SCI: Bugfix for the palette of Longbow Amiga (still not right) | Filippos Karapetis | |
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-03-07 | SCI: Initial handling of the views in Longbow Amiga. Still not right | md5 | |
2011-03-05 | SCI: Added some support code for Longbow Amiga | md5 | |
2011-03-04 | SCI: Fix Mac icon bar palette match order | Matthew Hoops | |
2011-03-04 | SCI: Some palette related changes | md5 | |
- Moved palette color count inside the GfxPalette class - Enabled all of the kPalette subops for 16 color SCI1 games, apart from the ones for intensity palette animation, and palette resource loading - Removed isVGA() and isAmiga32color() methods from the resource manager - they ended up in having inconsistent code | |||
2011-03-04 | SCI: Removed a hack for SCI1 Amiga games in setOnScreen() | md5 | |
2011-02-21 | SCI: Fixed freddy's Mac icon bar palettes | Matthew Hoops | |
(hopefully for good now) | |||
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-18 | SCI: Fix compilation using MSVC 9 | strangerke | |
2011-02-17 | SCI: Fix Mac icon bar palettes | Matthew Hoops | |
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager. | |||
2011-02-13 | SCI: Add support for Phantasmagoria 2 CLUT resources | Matthew Hoops | |
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player. | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2011-02-07 | SCI: Fix SCI1.1 Mac picture palettes further | Matthew Hoops | |
The palette color start is actually a byte, not a uint16. svn-id: r55796 | |||
2011-02-02 | SCI: Fix GK1 Mac views, the game now starts | Matthew Hoops | |
svn-id: r55721 | |||
2011-01-01 | SCI: debugC calls no longer require a debug level of 2 to show output | Filippos Karapetis | |
svn-id: r55086 | |||
2010-11-17 | SCI: Change 'colour' to 'color' | Max Horn | |
All other instances already were spelled 'color' in the SCI engine (and also most other parts of ScummVM) svn-id: r54285 | |||
2010-11-05 | SCI: Fix blend rounding, style | Willem Jan Palenstijn | |
svn-id: r54093 | |||
2010-11-04 | SCI: Fix precedence error in comment | Willem Jan Palenstijn | |
svn-id: r54071 | |||
2010-11-04 | SCI: Use gamma 2.2 for blending undithered colours | Willem Jan Palenstijn | |
svn-id: r54069 | |||
2010-08-24 | SCI: fixing comment of r52351 | Martin Kiewitz | |
svn-id: r52353 | |||
2010-08-24 | SCI: fix race condition in sierra kPalVary code | Martin Kiewitz | |
we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905) svn-id: r52351 | |||
2010-08-24 | SCI: dont load target palette when gameIsRestarting != 0 | Martin Kiewitz | |
fixes sepia palette getting applied when loading in pharkas (part of bug #3051905) svn-id: r52326 | |||
2010-07-27 | SCI: implemented kPalette(save/restore) | Martin Kiewitz | |
svn-id: r51381 | |||
2010-07-27 | SCI: adding scaling code in kBaseSetter | Martin Kiewitz | |
and fixing palVary timer crash when exiting engine during palVary processing svn-id: r51361 | |||
2010-07-22 | SCI: changed the comment about the palette merging (it's not a workaround ↵ | Filippos Karapetis | |
anymore). Also, changed the warning when a picture has a broken palette into debug output - these pictures (which can be found in other games too) are usually meant to be blank, thus don't have a palette svn-id: r51148 | |||
2010-07-22 | Silenced a known warning in SQ5, after the intro | Filippos Karapetis | |
svn-id: r51131 |