Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-01 | SCI: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2018-04-22 | SCI: Change workaround for PalVary / Animate race condition | Willem Jan Palenstijn | |
The new approach is to delay kAnimate briefly (with an 68ms timeout) while there is a zero-tick PalVary running, so that it has time to trigger. The previous workaround would immediately process a zero-tick PalVaryInit/PalVaryReverse. This caused problems in QfG3 (bug #10304) where it interfered with PalVaryPause. The previous workaround could also be modified to handle pause/resume, but this new approach should be closer to SSCI's behaviour, which used a timer for a zero-tick PalVary too. This fixes bug #10304, and keeps #5298 fixed too. | |||
2017-03-30 | SCI: Update formatting strings to match updated Span API | Colin Snover | |
2017-03-27 | SCI: Implement bounds-checked reads of game resources | Colin Snover | |
2017-01-06 | SCI: Add FIXME for (very unlikely) race condition in _palVarySignal | Willem Jan Palenstijn | |
2016-08-01 | SCI32: Add bitmap segment and remove GC option from hunk segment | Colin Snover | |
2016-08-01 | SCI32: Enable optional explicit memory management of hunk entries | Colin Snover | |
Bitmaps in ScrollWindow and Robot code are managed by the kernel and not by game scripts, although they must be able to be referenced through a reg_t. To prevent incorrect GC of bitmaps that are in use but not referenced by any game script, explicit memory management of hunk entries can be enabled. | |||
2016-03-08 | SCI: Split color remapping functionality into a separate class | Filippos Karapetis | |
Currently, only the SCI16 remapping functionality is implemented (used in the QFG4 demo) | |||
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2016-01-14 | SCI: Use tick-based timing more consistently | Colin Snover | |
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine. | |||
2016-01-14 | SCI: Implement SCI32 kPalVary and kPalette setFade | Colin Snover | |
This also fixes kPalCycle signatures to be more accurate. | |||
2016-01-08 | SCI: Fix compilation | Filippos Karapetis | |
2016-01-07 | SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade) | Colin Snover | |
Graphics palette code was rewritten between SCI1 and SCI2, so SCI32 palette engine code has been moved to a separate GfxPalette32 class. | |||
2014-10-29 | SCI: color matching bug fix | Martin Kiewitz | |
2014-10-28 | SCI: color matching - remove debug code | Martin Kiewitz | |
2014-10-28 | SCI: properly reversed color matching thanks wjp | Martin Kiewitz | |
2014-10-28 | SCI: implement 8-bit color matching SCI1.1 bug | Martin Kiewitz | |
effectively fixes bug #6455 thanks to wjp and [md5] | |||
2014-10-27 | SCI: Add note on SSCI 11 FindColor bug | Willem Jan Palenstijn | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-27 | SCI: Change wording for bug/further info references | Filippos Karapetis | |
2013-01-11 | SCI: Remove obsolete comment and code | Filippos Karapetis | |
2012-11-26 | SCI: Amended fix for palette related compiler warnings. | D G Turner | |
2012-11-26 | SCI: Fix warnings | Filippos Karapetis | |
2012-08-21 | SCI: More work on kRemapColors | Filippos Karapetis | |
This implements some more color remap-based palette effects, found in QFG4 | |||
2012-07-25 | SCI: Set the RemapByPercent palette initially | Filippos Karapetis | |
This needs to be performed because the screen palette might not change after the call. Fixes the display of the bat in the character selection screen in the full version of QFG4 | |||
2012-07-25 | SCI: Rewrite the color remapping code to support simultaneous effects | Filippos Karapetis | |
Fixes the torch in the full version of QFG4 | |||
2012-07-24 | SCI: Refresh remapping by percent whenever the screen palette changes | Filippos Karapetis | |
2012-07-24 | SCI: Cleanup of the palette remapping code | Filippos Karapetis | |
2012-07-24 | SCI: More work on color remapping | Filippos Karapetis | |
More transparency/color mapping effects are now working (e.g. the flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7) | |||
2012-07-24 | SCI: Initial implementation of kRemapColors(kRemapByPercent) | Filippos Karapetis | |
Fixes some graphics glitches in the QFG4 demo and the menus of QFG4, by implementing one of the transparency effects used mainly in SCI32. Many thanks to fuzzie for her debugging info on QFG4 demo and to wjp for his great help on the dissassembly | |||
2012-06-08 | SCI: Handle resource ID -1 when setting the palVary resource | Filippos Karapetis | |
Fixes several wrong colors in SQ6 | |||
2011-11-17 | SCI: Updated information regarding bug #3439240 | Filippos Karapetis | |
2011-11-17 | SCI: Fixed bug #3439240 - "QFG1VGA: Game Crashes While Sleeping at Erana's ↵ | Filippos Karapetis | |
Peace" | |||
2011-11-03 | SCI: Fixed typo in colorIsFromMacClut() | Filippos Karapetis | |
2011-10-19 | SCI: Move the palette merging checking code inside the GfxPalette class | Filippos Karapetis | |
2011-10-19 | SCI: Wrapped some very long lines | Filippos Karapetis | |
2011-09-27 | SCI: Added support for the halfbrite palette used in Longbow Amiga | Filippos Karapetis | |
This fixes the remaining palette problems in the game (bug #3309036) | |||
2011-09-25 | SCI: Bugfix for the palette of Longbow Amiga (still not right) | Filippos Karapetis | |
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-03-07 | SCI: Initial handling of the views in Longbow Amiga. Still not right | md5 | |
2011-03-05 | SCI: Added some support code for Longbow Amiga | md5 | |
2011-03-04 | SCI: Fix Mac icon bar palette match order | Matthew Hoops | |
2011-03-04 | SCI: Some palette related changes | md5 | |
- Moved palette color count inside the GfxPalette class - Enabled all of the kPalette subops for 16 color SCI1 games, apart from the ones for intensity palette animation, and palette resource loading - Removed isVGA() and isAmiga32color() methods from the resource manager - they ended up in having inconsistent code | |||
2011-03-04 | SCI: Removed a hack for SCI1 Amiga games in setOnScreen() | md5 | |
2011-02-21 | SCI: Fixed freddy's Mac icon bar palettes | Matthew Hoops | |
(hopefully for good now) | |||
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp |