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path: root/engines/sci/graphics/palette.cpp
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2010-06-18SCI: making vga views work in ega games :PMartin Kiewitz
svn-id: r50025
2010-06-18SCI: fix typo when setting EGA paletteMartin Kiewitz
svn-id: r50023
2010-06-17SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'Max Horn
svn-id: r49968
2010-06-17SCI: applying forceRealMerge change to pq1 and qfg3 demo as well (see ↵Martin Kiewitz
r49936) for now svn-id: r49938
2010-06-17SCI: slightly change comment from r49936Martin Kiewitz
svn-id: r49937
2010-06-17SCI: implement workaround for laura bow 2 demo, because that interpreter ↵Martin Kiewitz
uses the old real palette merging from sci1 - some views contain a palette that has all colors marked as being used, which would overwrite sysPalette with blacks svn-id: r49936
2010-06-15SCI: Fix timer.Eugene Sandulenko
installTimerProc requires interval specified in milliseconds, not microseconds. Correct palVary method accordingly. svn-id: r49772
2010-06-08SCI: set default palette after initializing music driver, fixes palette ↵Martin Kiewitz
getting messed up when using mt32 emulation svn-id: r49523
2010-06-04SCI: Fix for Valgrind Warning in Palette.David Turner
svn-id: r49433
2010-05-24SCI: renaming MacIconBar to GfxMacIconBarMartin Kiewitz
svn-id: r49202
2010-05-24Add support for showing the icon bar in SCI1.1 Mac.Matthew Hoops
svn-id: r49196
2010-05-11SCI: init _sysPaletteChangedMartin Kiewitz
svn-id: r49003
2010-04-02SCI: removing unused variable from palette::setMartin Kiewitz
svn-id: r48475
2010-04-02SCI: change actual setting of palette, fixes gk1 palette issue when talking ↵Martin Kiewitz
to grace indirectly caused by r47955, seems to also fix jones palette issue, could cause regressions svn-id: r48474
2010-02-17SCI: Reduce header interdependenciesMax Horn
svn-id: r48086
2010-02-17SCI: Cleanup resource.hMax Horn
svn-id: r48084
2010-02-13SCI: Add global g_sci pointer to the active SciEngine instanceMax Horn
svn-id: r48046
2010-02-07SCI: GfxPalette::setFromResource() now actually passes force further down ↵Martin Kiewitz
the chain svn-id: r47965
2010-02-07SCI: set screen palette only when it got changed during merge (performance ↵Martin Kiewitz
only change) svn-id: r47955
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette ↵Martin Kiewitz
immediately on kPalVary(start) call svn-id: r47953
2010-02-04Moved the PalVary code inside the GfxPalette classFilippos Karapetis
svn-id: r47893
2010-01-31SCI: renamed kernelFind() to kernelFindColor, so that it isnt that confusing :PMartin Kiewitz
svn-id: r47753
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-29SCI: removing bit 1 support (was introduced because of problems in sci1.1 ↵Martin Kiewitz
games, isnt valid anymore), fixes kq5cd svn-id: r47674
2010-01-26SCI: changed flags (uint16) to force (bool) for set/merge palette methodsMartin Kiewitz
svn-id: r47578
2010-01-26SCI: force palette merging for kq6 hires portraits (cause its needed on those)Martin Kiewitz
svn-id: r47577
2010-01-26SCI: dont do real merging of palettes for sci1.1+, fixes sq5 wilco face, ↵Martin Kiewitz
wilco blue thingie in the background of intro, island of dr. brain, sq4 white pixels in background and more svn-id: r47574
2010-01-26SCI: removing now unneeded table EGAtable from palette classMartin Kiewitz
svn-id: r47565
2010-01-25SCI: removed EGA mapping for amiga games, cause changing ↵Martin Kiewitz
K_GRAPH_GET_COLORS_NR to support amiga also fixes it - also fixes other odd issues like the ones in kq5 and castle of dr. brain/sq1 (thx. to waltervn for finding this out) svn-id: r47560
2010-01-25SCI: created isAmiga32color(), using this method instead of comparing ↵Martin Kiewitz
against viewType svn-id: r47554
2010-01-25SCI: support for amiga pictures that change the paletteMartin Kiewitz
svn-id: r47552
2010-01-24SCI: never set palette for amiga games (fixes kq5 palette corruption at the ↵Martin Kiewitz
beginning) svn-id: r47525
2010-01-24SCI: changed amiga palette mapping table to map color 15 (white) again, ↵Martin Kiewitz
scripts dont like it to be 255 :P svn-id: r47524
2010-01-24SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like ↵Martin Kiewitz
everywhere else svn-id: r47521
2010-01-24SCI: self drawn stuff on amiga uses ega palette, we need to match it onto ↵Martin Kiewitz
currently used amiga palette (fixes user interface colors for amiga sci1 games) svn-id: r47520
2010-01-24SCI: supporting .used bit 1 in palettes (force direct palette setting) and ↵Martin Kiewitz
clipping palette intensity results fixes fade in/out in sq5 intro (some timing problems remain) svn-id: r47495
2010-01-05More renamingFilippos Karapetis
svn-id: r47009