Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-07 | SCI: Initial handling of the views in Longbow Amiga. Still not right | md5 | |
2011-03-05 | SCI: Added some support code for Longbow Amiga | md5 | |
2011-03-04 | SCI: Fix Mac icon bar palette match order | Matthew Hoops | |
2011-03-04 | SCI: Some palette related changes | md5 | |
- Moved palette color count inside the GfxPalette class - Enabled all of the kPalette subops for 16 color SCI1 games, apart from the ones for intensity palette animation, and palette resource loading - Removed isVGA() and isAmiga32color() methods from the resource manager - they ended up in having inconsistent code | |||
2011-03-04 | SCI: Removed a hack for SCI1 Amiga games in setOnScreen() | md5 | |
2011-02-21 | SCI: Fixed freddy's Mac icon bar palettes | Matthew Hoops | |
(hopefully for good now) | |||
2011-02-19 | Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵ | Johannes Schickel | |
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp | |||
2011-02-18 | SCI: Fix compilation using MSVC 9 | strangerke | |
2011-02-17 | SCI: Fix Mac icon bar palettes | Matthew Hoops | |
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager. | |||
2011-02-13 | SCI: Add support for Phantasmagoria 2 CLUT resources | Matthew Hoops | |
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player. | |||
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2011-02-07 | SCI: Fix SCI1.1 Mac picture palettes further | Matthew Hoops | |
The palette color start is actually a byte, not a uint16. svn-id: r55796 | |||
2011-02-02 | SCI: Fix GK1 Mac views, the game now starts | Matthew Hoops | |
svn-id: r55721 | |||
2011-01-01 | SCI: debugC calls no longer require a debug level of 2 to show output | Filippos Karapetis | |
svn-id: r55086 | |||
2010-11-17 | SCI: Change 'colour' to 'color' | Max Horn | |
All other instances already were spelled 'color' in the SCI engine (and also most other parts of ScummVM) svn-id: r54285 | |||
2010-11-05 | SCI: Fix blend rounding, style | Willem Jan Palenstijn | |
svn-id: r54093 | |||
2010-11-04 | SCI: Fix precedence error in comment | Willem Jan Palenstijn | |
svn-id: r54071 | |||
2010-11-04 | SCI: Use gamma 2.2 for blending undithered colours | Willem Jan Palenstijn | |
svn-id: r54069 | |||
2010-08-24 | SCI: fixing comment of r52351 | Martin Kiewitz | |
svn-id: r52353 | |||
2010-08-24 | SCI: fix race condition in sierra kPalVary code | Martin Kiewitz | |
we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905) svn-id: r52351 | |||
2010-08-24 | SCI: dont load target palette when gameIsRestarting != 0 | Martin Kiewitz | |
fixes sepia palette getting applied when loading in pharkas (part of bug #3051905) svn-id: r52326 | |||
2010-07-27 | SCI: implemented kPalette(save/restore) | Martin Kiewitz | |
svn-id: r51381 | |||
2010-07-27 | SCI: adding scaling code in kBaseSetter | Martin Kiewitz | |
and fixing palVary timer crash when exiting engine during palVary processing svn-id: r51361 | |||
2010-07-22 | SCI: changed the comment about the palette merging (it's not a workaround ↵ | Filippos Karapetis | |
anymore). Also, changed the warning when a picture has a broken palette into debug output - these pictures (which can be found in other games too) are usually meant to be blank, thus don't have a palette svn-id: r51148 | |||
2010-07-22 | Silenced a known warning in SQ5, after the intro | Filippos Karapetis | |
svn-id: r51131 | |||
2010-07-13 | SCI: adding comment about palette formats | Martin Kiewitz | |
svn-id: r50847 | |||
2010-07-11 | SCI: also sync palette after playing movies, fixes kq6 intro | Martin Kiewitz | |
svn-id: r50798 | |||
2010-07-10 | SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ↵ | Martin Kiewitz | |
fixes kq6 intro svn-id: r50794 | |||
2010-07-10 | SCI: adding kPalette signatures, fixing 3 kPalVary calls, fixing ↵ | Martin Kiewitz | |
kAssertPalette (we used the wrong parameter number before, maybe the issues were caused by this) svn-id: r50780 | |||
2010-06-25 | SCI: detect, if SCI1.1 game is merging or copying palette instead of using ↵ | Martin Kiewitz | |
gameIds. Also prints method used, when using debug command "version" svn-id: r50261 | |||
2010-06-23 | SCI: it seems that all cnick games are using the inbetween interpreter | Martin Kiewitz | |
svn-id: r50186 | |||
2010-06-23 | SCI: adding cnick-longbow to inbetween sci1.1 in GfxPalette | Martin Kiewitz | |
svn-id: r50185 | |||
2010-06-23 | SCI: implementing boundary checking for GfxPalette::createFromData(), sq5 ↵ | Martin Kiewitz | |
has a broken picture 0 resource, which would result in either crash or at least bad read from memory depending on whats read there svn-id: r50178 | |||
2010-06-22 | SCI: added nicks picks sq to the sci1.1 interpreter games, the other ones ↵ | Martin Kiewitz | |
may also use the same interpreter, but we currently can not verify svn-id: r50172 | |||
2010-06-22 | SCI: eco quest 1 demo also uses inbetween sci1.1 interpreter, fixing graphics | Martin Kiewitz | |
svn-id: r50170 | |||
2010-06-22 | SCI: implemented kAssertPalette and a palvary fix for ::set, fixes erana's ↵ | Martin Kiewitz | |
place in qfg1vga nighttime svn-id: r50162 | |||
2010-06-22 | SCI: kPalVary(SetTarget) implemented | Martin Kiewitz | |
svn-id: r50153 | |||
2010-06-21 | SCI: also set throttle trigger on kPalette(animate) | Martin Kiewitz | |
svn-id: r50109 | |||
2010-06-21 | SCI: GfxPalette::kernelSetIntensity() now also triggers throttler - somewhat ↵ | Martin Kiewitz | |
"fixes" lb2cd when selecting play game svn-id: r50108 | |||
2010-06-20 | SCI: implemented kPalVary(changeTicks) | Martin Kiewitz | |
svn-id: r50100 | |||
2010-06-20 | SCI: properly implement kPalVary functionality within kDrawPic and ↵ | Martin Kiewitz | |
transitions, so pharkas finally works w/o palette corruption svn-id: r50099 | |||
2010-06-20 | SCI: disable palvary when reverse is fully done - fixes palette getting ↵ | Martin Kiewitz | |
stuck in pharkas (the broken palette in there is actually not caused by palvary, it was just overwritten before by view palette updates and those dont occur when palvary is active) svn-id: r50093 | |||
2010-06-20 | SCI: cleanup of SciPalette | Martin Kiewitz | |
svn-id: r50091 | |||
2010-06-20 | SCI: implemented kPalVary(reverse) for pharkas, although there is a bug ↵ | Martin Kiewitz | |
somewhere, not working 100% svn-id: r50089 | |||
2010-06-20 | SCI: implementing kPalVary(2) | Martin Kiewitz | |
svn-id: r50085 | |||
2010-06-20 | SCI: adding code for kPalVary ticks == 0 case, fixes pharkas | Martin Kiewitz | |
svn-id: r50084 | |||
2010-06-20 | SCI: some kPalVary support - intro of island dr. brain works fine now | Martin Kiewitz | |
svn-id: r50082 | |||
2010-06-20 | SCI: kPalVary - cleanup and some more code | Martin Kiewitz | |
svn-id: r50081 | |||
2010-06-20 | SCI: fix r50078, we need to update timestamp for inbetween SCI1.1 games, but ↵ | Martin Kiewitz | |
not on kPortrait palette changes svn-id: r50079 | |||
2010-06-20 | SCI: update timestamp like before for inbetween SCI1.1 games | Martin Kiewitz | |
svn-id: r50078 |