Age | Commit message (Collapse) | Author |
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This allows us make _windowList private again
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This can be used to see a list of the currently open windows. Also, added
a sanity check for the "al" command and performed some minor cleanup
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SCI scripts can contain stale pointers, which are used later on. We now delete
the contents of hunk entries without invalidating the relevant pointers and let
the GC clear the references. Many thanks to waltervn and wjp for all their work
and help on this.
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(stupid msvc)
svn-id: r54014
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fixes "GfxPorts::kernelSetActive" error
based on code by [md5]
svn-id: r54012
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fixes bug #3044734
also fixing heap corruption during the ending
svn-id: r52077
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kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4)
svn-id: r51932
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fixes qfg3/fairy tales restoring (bug #3035626)
also fixes ScummVM menu restoring while a window is shown (e.g. sq5)
svn-id: r51712
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fixes qfg3: right guard on top of the palace having wrong priority
fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame
svn-id: r51397
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svn-id: r49854
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- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
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svn-id: r49042
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STYLE_USER|STYLE_TRANSPARENT
svn-id: r48771
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svn-id: r47916
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svn-id: r47904
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svn-id: r47780
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now called directly w/o SciGui
svn-id: r47752
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gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
svn-id: r47745
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