Age | Commit message (Collapse) | Author |
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fixes bug #3044734
also fixing heap corruption during the ending
svn-id: r52077
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kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4)
svn-id: r51932
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fixes qfg3/fairy tales restoring (bug #3035626)
also fixes ScummVM menu restoring while a window is shown (e.g. sq5)
svn-id: r51712
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fixes qfg3: right guard on top of the palace having wrong priority
fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame
svn-id: r51397
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svn-id: r49854
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- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
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svn-id: r49042
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STYLE_USER|STYLE_TRANSPARENT
svn-id: r48771
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svn-id: r47916
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svn-id: r47904
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svn-id: r47780
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now called directly w/o SciGui
svn-id: r47752
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gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
svn-id: r47745
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