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path: root/engines/sci/graphics/ports.h
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2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-20SCI: Moved the engine hunk pointer processing code inside the GfxPorts classmd5
This allows us make _windowList private again
2011-03-20SCI: Added a new console command "window_list" or "wl"md5
This can be used to see a list of the currently open windows. Also, added a sanity check for the "al" command and performed some minor cleanup
2011-02-28SCI: Skip Ports when iterating over Windows in GCWillem Jan Palenstijn
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
2010-11-01SCI: fixing lfMartin Kiewitz
(stupid msvc) svn-id: r54014
2010-11-01SCI: saving/restoring script created windows nowMartin Kiewitz
fixes "GfxPorts::kernelSetActive" error based on code by [md5] svn-id: r54012
2010-08-14SCI: adding workaround for camelot during endingMartin Kiewitz
fixes bug #3044734 also fixing heap corruption during the ending svn-id: r52077
2010-08-08SCI: kDisposeWindow changesMartin Kiewitz
kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4) svn-id: r51932
2010-08-03SCI: reset ports when restoringMartin Kiewitz
fixes qfg3/fairy tales restoring (bug #3035626) also fixes ScummVM menu restoring while a window is shown (e.g. sq5) svn-id: r51712
2010-07-27SCI: sci1.1 priority bands now changing in kDrawPicMartin Kiewitz
fixes qfg3: right guard on top of the palace having wrong priority fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame svn-id: r51397
2010-06-15SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)Martin Kiewitz
svn-id: r49854
2010-05-23Cleaned up the game ID code:Filippos Karapetis
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152
2010-05-15SCI: removed _mainPort (was unused, is unused)Martin Kiewitz
svn-id: r49042
2010-04-22SCI: SCI1LATE+ checks for STYLE_USER, versions before check for ↵Martin Kiewitz
STYLE_USER|STYLE_TRANSPARENT svn-id: r48771
2010-02-05SCI: priority band specific stuff now gets called directly w/o SciGuiMartin Kiewitz
svn-id: r47916
2010-02-05SCI: adding some minor documentation for the various graphic classesMartin Kiewitz
svn-id: r47904
2010-01-31SCI: renamed Text class to GfxText16Martin Kiewitz
svn-id: r47780
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵Martin Kiewitz
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745