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- Initial implementation of kBitmap(0)
- Bugfixes for fonts in upscaled games
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Thanks to lskovlun for the fix
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The old behavior is currently hacked in inside kernelTextSize(), as the
top of the subtitles frame is wrong if kTextWidth() is properly working...
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This includes kCreateTextBitmap, and moves all of the text drawing code
into the new GfxText32 class
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