Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-10 | SCI32: Implement GfxText32::getTextCount | Colin Snover | |
2016-03-07 | SCI32: Actually use the BitmapFlags enum | Colin Snover | |
2016-03-07 | SCI32: Move in-memory bitmap read/write into its own class | Colin Snover | |
2016-03-06 | SCI32: Implement kEditText | Colin Snover | |
2016-03-03 | SCI32: Fix misidentification of createFontBitmap(CelInfo &) | Colin Snover | |
2016-03-03 | SCI32: Add all kBitmap signatures | Colin Snover | |
Not all SCI2.1late/SCI3 function signatures are fully known yet, but all subops are now represented in the kernel tables. | |||
2016-02-28 | SCI32: Non-titled text bitmap implementation | Colin Snover | |
This implementation is not 100% engine accurate, but it is more accurate than what was there, and hopefully the differences between this and the engine code are merely cosmetic. The known (intentional) differences are: 1. Uses ScummVM rects inside the engine code, converting to/from SCI rects on the kernel edges and when scaling 2. Fewer side effects when performing operations that *should* have been pure from the start (like text dimension calculation). Still not side-effect-free, but at least things like colours and alignment do not need to be reset every time a measurement is taken, unlike in the actual engine. Editor controls and some other kBitmap code are temporarily disabled as a result of changes to GfxText32 until they can be updated to be engine-accurate. | |||
2016-02-19 | SCI: Use American English, like we do in other parts of ScummVM | Filippos Karapetis | |
This replaces "colour" to "color" | |||
2016-02-18 | SCI: WIP GfxText32 code | Colin Snover | |
This at least prevents SQ6 from crashing when going into the introduction | |||
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-06-07 | SCI: Initial implementation of kScrollWindow, used in some SCI21 games | Filippos Karapetis | |
This is used in LSL6 hires and SQ6. This initial implementation is hackish and only works in SQ6 (nothing is shown in LSL6) | |||
2012-01-15 | SCI: Properly handle negative coordinates in drawTextBitmap() | Filippos Karapetis | |
This fixes occasional crashes when going to the map in GK1. Many thanks to digitall for finding this through Valgrind | |||
2012-01-01 | JANITORIAL: Remove SVN tags | Strangerke | |
2011-10-30 | SCI: More work on kEditText | Filippos Karapetis | |
2011-10-29 | SCI: Some fixes for text positioning in SCI32 games (still WIP) | Filippos Karapetis | |
Also, removed duplicate code | |||
2011-10-19 | SCI: Merged all the code to get/set the NS rect | Filippos Karapetis | |
2011-10-13 | SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanup | Filippos Karapetis | |
2011-10-11 | SCI: Some work on the SCI32 bitmap / font code | Filippos Karapetis | |
- Initial implementation of kBitmap(0) - Bugfixes for fonts in upscaled games | |||
2011-10-11 | SCI: Proper implementation of text drawing for SCI2+ | Filippos Karapetis | |
2011-10-09 | SCI: CreateTextBitmap should return a pointer. Also, silenced a warning | Filippos Karapetis | |
2011-10-09 | SCI32: Documented the extra 2 params in kCreateTextBitmap(0) | Filippos Karapetis | |
2011-10-08 | SCI2+: Some groundwork for kTextSize() | Filippos Karapetis | |
The old behavior is currently hacked in inside kernelTextSize(), as the top of the subtitles frame is wrong if kTextWidth() is properly working... | |||
2011-09-03 | SCI32: Added an initial skeleton structure for the SCI2 text drawing code | Filippos Karapetis | |
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class |