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path: root/engines/sci/graphics/text32.h
AgeCommit message (Collapse)Author
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2012-06-07SCI: Initial implementation of kScrollWindow, used in some SCI21 gamesFilippos Karapetis
This is used in LSL6 hires and SQ6. This initial implementation is hackish and only works in SQ6 (nothing is shown in LSL6)
2012-01-15SCI: Properly handle negative coordinates in drawTextBitmap()Filippos Karapetis
This fixes occasional crashes when going to the map in GK1. Many thanks to digitall for finding this through Valgrind
2012-01-01JANITORIAL: Remove SVN tagsStrangerke
2011-10-30SCI: More work on kEditTextFilippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
Also, removed duplicate code
2011-10-19SCI: Merged all the code to get/set the NS rectFilippos Karapetis
2011-10-13SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanupFilippos Karapetis
2011-10-11SCI: Some work on the SCI32 bitmap / font codeFilippos Karapetis
- Initial implementation of kBitmap(0) - Bugfixes for fonts in upscaled games
2011-10-11SCI: Proper implementation of text drawing for SCI2+Filippos Karapetis
2011-10-09SCI: CreateTextBitmap should return a pointer. Also, silenced a warningFilippos Karapetis
2011-10-09SCI32: Documented the extra 2 params in kCreateTextBitmap(0)Filippos Karapetis
2011-10-08SCI2+: Some groundwork for kTextSize()Filippos Karapetis
The old behavior is currently hacked in inside kernelTextSize(), as the top of the subtitles frame is wrong if kTextWidth() is properly working...
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class