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2010-05-12SCI: fix code that was commented out (wasn't meant to get commited that way) ↵Martin Kiewitz
during cleanup r47745 svn-id: r49015
2010-05-12SCI: added comments about r49012, change actually happened during sci0lateMartin Kiewitz
svn-id: r49014
2010-05-12SCI: dont restore port settings for SCI0 games (fixes sq3 wrong font used ↵Martin Kiewitz
when scanning for planets) svn-id: r49012
2010-05-11SCI: init _sysPaletteChangedMartin Kiewitz
svn-id: r49003
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04SCI: kPortrait - correctly jump over offset table to land on raw lipsync ↵Martin Kiewitz
data in portrait files svn-id: r48928
2010-04-30SCI: animate cleanupMartin Kiewitz
svn-id: r48876
2010-04-26SCI: fix regression from r48720, upscaled games that use view cursors crashedMartin Kiewitz
svn-id: r48810
2010-04-26SCI: fixing regression from r48771 - sierra used != before SCI1LATE and !(&) ↵Martin Kiewitz
later - fixes broken windows in sq1 svn-id: r48807
2010-04-25SCI: green buttons for sci0early implementedMartin Kiewitz
svn-id: r48799
2010-04-25SCI: draw a black line between titlebar and actual window content for SCI0, ↵Martin Kiewitz
also replaced hardcoded white value (255) with screen specific value svn-id: r48798
2010-04-25SCI: changing setFont() call logic inside textedit controls to save 2 ↵Martin Kiewitz
setFont() calls svn-id: r48797
2010-04-25SCI: we check for enough space, before adding pressed characters in textedit ↵Martin Kiewitz
controls svn-id: r48796
2010-04-25SCI: replaced value with constant when checking if controls are selectedMartin Kiewitz
svn-id: r48795
2010-04-25SCI: reset cursor state when kDrawControl gets called on textedit controls, ↵Martin Kiewitz
fixes cursor placement issues svn-id: r48794
2010-04-25SCI: fix regression of r48659 - now calculating menu width and splitting ↵Martin Kiewitz
text on kernelDrawMenuBar() as well - fixes menu not displaying all the time in hoyle 1&2 svn-id: r48791
2010-04-24SCI: reverting r48787 port updates were actually introduced (heard that ↵Martin Kiewitz
before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1 svn-id: r48789
2010-04-24SCI: r48786 port updates were actually introduced during SCI01, qfg2 and ↵Martin Kiewitz
xmas90ega only. We enable port updates only for non-multilingual SCI01 games now - fixes percentage bar for qfg1 japanese as well svn-id: r48787
2010-04-24SCI: beginUpdate()/endUpdate() of ports were introduced inside kAnimate() in ↵Martin Kiewitz
SCI01 - fixes percentage bar not showing up in qfg1ega svn-id: r48786
2010-04-24SCI: added special comments about r48784Martin Kiewitz
svn-id: r48785
2010-04-24SCI: changing GetLongest() on kanji (again) hopefully it's now working as in ↵Martin Kiewitz
sierra sci :P svn-id: r48784
2010-04-24SCI: document skipping over breaking spaces done in r48781Martin Kiewitz
svn-id: r48782
2010-04-24SCI: change the way we handle breaking spaces based on how sierra sci does ↵Martin Kiewitz
it, revert r48778/r48779 svn-id: r48781
2010-04-23SCI: fix for regression of r48778: do add spaces to width, if we are at ↵Martin Kiewitz
ending of text - the whole change may be wrong altogether svn-id: r48779
2010-04-23SCI: text16 ::Width() doesn't add ending spaces to the width anymore, sierra ↵Martin Kiewitz
sci also doesn't do this - fixes windows being too large sometimes svn-id: r48778
2010-04-23SCI: pc98 sierra interpreter had special code, that circumvents having a ↵Martin Kiewitz
japanese punctuation char as first char on new lines - we do so now as well svn-id: r48777
2010-04-22SCI: added additional comment for setOrigin() commit (from waltervn), after ↵Martin Kiewitz
doing some test with sierra interpreter svn-id: r48775
2010-04-22SCI: make setOrigin() for ports behave like in sierra sci, fixes qfg1ega ↵Martin Kiewitz
character screen issues ("moving" controls), fixes jones/vga 1 pixel-off windows svn-id: r48772
2010-04-22SCI: SCI1LATE+ checks for STYLE_USER, versions before check for ↵Martin Kiewitz
STYLE_USER|STYLE_TRANSPARENT svn-id: r48771
2010-04-20SCI: get color white instead of hardcoded 255 inside openPort(), fixes not ↵Martin Kiewitz
working inverting of button controls on qfg1ega character stats screen svn-id: r48755
2010-04-20SCI: replaced values with constantMartin Kiewitz
svn-id: r48754
2010-04-20SCI: the pc98 rom has to display kanji directly, because of the bad ↵Martin Kiewitz
behaviour of GetLongest() we will actually put more chars in each line as actually fit. That way the scripts will only show most of the chars, but actually leave out some of the pixels of the far right characters. We now show kanji chars directly, sort of reproducing pc98 rom behaviour svn-id: r48748
2010-04-20SCI: menu - handle right aligned "=" as actual text not as tag marker, also ↵Martin Kiewitz
handle "=" as being a supported shortcut key svn-id: r48747
2010-04-20SCI: remove lone spaces at the end of right aligned menu items. fixes ↵Martin Kiewitz
"wrongly" aligned menu items in some games svn-id: r48746
2010-04-20SCI: sq4/japanese uses sjis 0x9781 for line breaks as wellMartin Kiewitz
svn-id: r48742
2010-04-19SCI: removed bad commentMartin Kiewitz
svn-id: r48734
2010-04-19SCI: sierra switched hardcoded inside their pc98 interpreter to font 900, if ↵Martin Kiewitz
sjis text got detected svn-id: r48726
2010-04-19SCI: added comments about sierra not upscaling cursors for shape and view ↵Martin Kiewitz
cursors svn-id: r48721
2010-04-19SCI: added upscaling for shape cursors in upscaled hires games (will make ↵Martin Kiewitz
the cursor "normal" sized in japanese sci01 games) svn-id: r48720
2010-04-19SCI: added even more comments about the 0xD 0xA inside GetLongest()Martin Kiewitz
svn-id: r48718
2010-04-19SCI: added more comments for 0xD 0xA cases inside GetLongest()Martin Kiewitz
svn-id: r48715
2010-04-19SCI: Fix yet another (new) const correctness violation.Max Horn
I would suggest rewriting all of text16.cpp to use byte* instead of char*, then all this casting around (which introduces the const correctness violations) would not be necessary in the first place. svn-id: r48711
2010-04-18SCI: removing single byte chars from double byte check in sjis class (damn ↵Martin Kiewitz
wikipedia with their similar colors hehe) svn-id: r48706
2010-04-18SCI: sierra sci reacts on 0xD and 0xA to end a line. We only reacted on 0xA ↵Martin Kiewitz
and ignored 0xD before (fixes subtitles in multilingual games, because the official subtitle separator is 0xD'----'0xD) svn-id: r48699
2010-04-18SCI: fix regression from r48685 - english got always used for menu entriesMartin Kiewitz
svn-id: r48698
2010-04-17More const correctness fixesMax Horn
svn-id: r48695
2010-04-17SCI: change textedit control to cast to unsigned char to fix cursor position ↵Martin Kiewitz
when multilingual chars are used. Also make getFontHeight() private inside GfxFontFromResource class, remove it in all the other classes svn-id: r48689
2010-04-17SCI: move menu window inside the screen, if parts of it are outside (happens ↵Martin Kiewitz
in multilingual sq3 and lsl3) svn-id: r48686
2010-04-17SCI: implement ability to handle multilingual menu separators (is actually 2 ↵Martin Kiewitz
separators with a language separator inbetween) svn-id: r48685
2010-04-17SCI: changed coordinate adjustment for kanji chars to & 0xFFCMartin Kiewitz
svn-id: r48684