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AgeCommit message (Expand)Author
2017-05-15SCI: Ignore priority and transparency for KQ6 hi-res viewsWillem Jan Palenstijn
2017-05-06SCI32: Update cursor even when position appears unchangedColin Snover
2017-05-06SCI32: Add some missing onFrame hooks for the debuggerColin Snover
2017-05-06SCI32: Disable VMD kPlayFlagBlackPalette flagColin Snover
2017-05-06SCI32: Fix terrible rendering performance when vsync is enabledColin Snover
2017-05-06SCI32: Fix missing/incorrect game features detectionColin Snover
2017-05-06SCI32: Centralize handling of pixel format switchesColin Snover
2017-05-04SCI32: Disable game script video benchmarkingColin Snover
2017-05-01Revert "SCI32: Add debugging calls to GfxCursor32"Colin Snover
2017-05-01SCI32: Add debugging calls to GfxCursor32Colin Snover
2017-04-29SCI32: Remove unnecessary GfxFrameout::_frameNowVisibleColin Snover
2017-04-23SCI32: Serialize Robots in SCI3Colin Snover
2017-04-23SCI32: Fix out-of-bounds reads of truncated uncompressed celsColin Snover
2017-04-23SCI32: Activate SCI3 draw/erase list calculation algorithmColin Snover
2017-04-23SCI32: Fix bad draw rectangle size in Duck video playerColin Snover
2017-04-23SCI32: Remove unused SegManager from DuckPlayerColin Snover
2017-04-23SCI32: Add kPlayVMD subop 27 (SetPlane)Colin Snover
2017-04-23SCI32: Reset ScreenItem cel type when updating from a VM objectColin Snover
2017-04-22SCI32: Disable brightness boost when black-lined video is disabledColin Snover
2017-04-22SCI32: Store handle to VMD bitmap separately from ScreenItemColin Snover
2017-04-22SCI32: Fix dumb typo in CelInfo32::toStringColin Snover
2017-04-22SCI32: Fix broken final step of 2.1mid+ pixel dissolveColin Snover
2017-04-22SCI32: Fix bad kPointSize implementationColin Snover
2017-04-22SCI32: Add palette code for late SCI2.1mid+ gamesColin Snover
2017-04-22SCI: Clean up unnecessary delayed restore flagsColin Snover
2017-04-22SCI: Move ScummVM save/restore to GuestAdditions and reimplement for SCI32Colin Snover
2017-03-30SCI32: Always reinit GfxText32 statics on game startupColin Snover
2017-03-30SCI32: Use built-in system font as default font for GfxText32Colin Snover
2017-03-30SCI32: Implement known-used portions of kPlayDuckColin Snover
2017-03-30SCI: Update formatting strings to match updated Span APIColin Snover
2017-03-27SCI: Remove old SCI32 check from SCI16 drawing codeColin Snover
2017-03-27SCI: Use containers in GfxView and remove some SCI32 codeColin Snover
2017-03-27SCI: Implement bounds-checked reads of game resourcesColin Snover
2017-02-05SCI: Fix more unsafe C-string usageColin Snover
2017-01-16SCI32: Add pic cel to CelInfo32 debugging outputColin Snover
2017-01-16SCI32: Fix handling of negative z-indexesColin Snover
2017-01-16SCI32: Clarify comment about empty code path in cursor codeColin Snover
2017-01-12SCI32: Fix crash trying to clip invalid rects generated by transitionsColin Snover
2017-01-12SCI32: "Fix" renderer for PQ4CDColin Snover
2017-01-12SCI32: Add workarounds, transitions, fixes for PQ4CDColin Snover
2017-01-11SCI32: Fix uninitialised read of cursor background at start of gameColin Snover
2017-01-11SCI32: Improve mouse responsivenessColin Snover
2017-01-09SCI32: Fix bad coordinates in PQ:SWAT demoColin Snover
2017-01-09SCI32: Fix invalid bitmap deletion in AVIPlayerColin Snover
2017-01-09SCI32: Fix crashes and bad cel positioning in GK2 demoColin Snover
2017-01-06SCI: Add FIXME for (very unlikely) race condition in _palVarySignalWillem Jan Palenstijn
2017-01-02SCI32: Load VMDs from resource bundlesColin Snover
2016-12-19SCI32: Improve ScreenItem missing resource errorColin Snover
2016-12-19SCI32: Add support for alternate graphics selectorsColin Snover
2016-12-19SCI32: Change plane and screen item sorting algorithmColin Snover