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2010-01-29SCI: calculating celRect the right way for sci32Martin Kiewitz
svn-id: r47672
2010-01-29SCI: fixing cursor in sci32 for clone ;)Martin Kiewitz
svn-id: r47671
2010-01-29SCI: hacked up a bit sci32 graphics to support (theoretically) scalingMartin Kiewitz
svn-id: r47668
2010-01-29SCI: little hack so that old views are erased in sci32Martin Kiewitz
svn-id: r47667
2010-01-29SCI: Move selector stuff to new header; reorder k_argc & k_argp param of ↵Max Horn
invoke_selector svn-id: r47665
2010-01-29SCI: view class fix for hires views that are larger than 64k (fixes kq7 cel ↵Martin Kiewitz
corruption) svn-id: r47661
2010-01-28SCI: some progress on REing robot files (99% comments only)Martin Kiewitz
svn-id: r47647
2010-01-27Made the code inside SciGui::display() a bit more readableFilippos Karapetis
svn-id: r47615
2010-01-27SCI: fix for clipping code inside kGraphMartin Kiewitz
svn-id: r47613
2010-01-27SCI: removing duplicate comment line that isnt right there (it documents the ↵Martin Kiewitz
other view format) svn-id: r47605
2010-01-27Only reshow the cursor after playing a video if it was originally showing ↵Matthew Hoops
beforehand. This fixes the GK1 demo menu. svn-id: r47602
2010-01-27SCI: scaling for non-regular cels, scaling for reanimate (fixes pharkas ↵Martin Kiewitz
demo, fixes lb2 cd credit windows) svn-id: r47594
2010-01-26SCI: changed flags (uint16) to force (bool) for set/merge palette methodsMartin Kiewitz
svn-id: r47578
2010-01-26SCI: force palette merging for kq6 hires portraits (cause its needed on those)Martin Kiewitz
svn-id: r47577
2010-01-26SCI: dont do real merging of palettes for sci1.1+, fixes sq5 wilco face, ↵Martin Kiewitz
wilco blue thingie in the background of intro, island of dr. brain, sq4 white pixels in background and more svn-id: r47574
2010-01-26SCI: removing now unneeded table EGAtable from palette classMartin Kiewitz
svn-id: r47565
2010-01-25SCI: removed EGA mapping for amiga games, cause changing ↵Martin Kiewitz
K_GRAPH_GET_COLORS_NR to support amiga also fixes it - also fixes other odd issues like the ones in kq5 and castle of dr. brain/sq1 (thx. to waltervn for finding this out) svn-id: r47560
2010-01-25Fixed window port for Slater and Hoyle 3 (the top coordinate of the main ↵Filippos Karapetis
window port is 0 like Jones, not 10 like in other games) svn-id: r47559
2010-01-25SCI: fixing skipping over dummy VGA palettes in amiga gamesMartin Kiewitz
svn-id: r47555
2010-01-25SCI: created isAmiga32color(), using this method instead of comparing ↵Martin Kiewitz
against viewType svn-id: r47554
2010-01-25SCI: changed comment about amiga palette inside picture class (removed TODO ↵Martin Kiewitz
as well) svn-id: r47553
2010-01-25SCI: support for amiga pictures that change the paletteMartin Kiewitz
svn-id: r47552
2010-01-25SCI: support for both amiga "palettes" (one is a left-over VGA palette, the ↵Martin Kiewitz
other one is a real palette, no idea whats in there cause its just 32 bytes instead of 64 bytes) svn-id: r47551
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-24SCI: skip over amiga palette inside pictures for now, needs implementation ↵Martin Kiewitz
(TODO added) svn-id: r47527
2010-01-24SCI: removed oldMenuId check for BitsShow in menu (was done for keyboard ↵Martin Kiewitz
interaction) - using mouse its possible to leave the menu which would now result in inverted menu topic not displayed - fixed svn-id: r47526
2010-01-24SCI: never set palette for amiga games (fixes kq5 palette corruption at the ↵Martin Kiewitz
beginning) svn-id: r47525
2010-01-24SCI: changed amiga palette mapping table to map color 15 (white) again, ↵Martin Kiewitz
scripts dont like it to be 255 :P svn-id: r47524
2010-01-24SCI: added comment about using color 255 all the time for amiga gamesMartin Kiewitz
svn-id: r47523
2010-01-24SCI: changing white to be 255 for amiga all the time (works for our ↵Martin Kiewitz
interpreter) - fixes mouse cursor on amiga sci1 games svn-id: r47522
2010-01-24SCI: fixing amiga mapping for colors 0 and 15, those are hardcoded like ↵Martin Kiewitz
everywhere else svn-id: r47521
2010-01-24SCI: self drawn stuff on amiga uses ega palette, we need to match it onto ↵Martin Kiewitz
currently used amiga palette (fixes user interface colors for amiga sci1 games) svn-id: r47520
2010-01-24SCI: handle intensity calls for amiga the same way as we handle palette ↵Martin Kiewitz
animation (abort instead of process) svn-id: r47514
2010-01-24SCI: supporting .used bit 1 in palettes (force direct palette setting) and ↵Martin Kiewitz
clipping palette intensity results fixes fade in/out in sq5 intro (some timing problems remain) svn-id: r47495
2010-01-23Added some skeleton code for kPalVary()Filippos Karapetis
svn-id: r47485
2010-01-23SCI: SCI0 games have a grey titlebarMartin Kiewitz
svn-id: r47463
2010-01-22SCI: restoring r47412, we were right all along but this "hack" was done on ↵Martin Kiewitz
the sierra sci interpreter for jones ega/vga only (talkie NOT included). So this restore does it game specific now, causing no regressions anywhere else. We detect jones/talkie as "jones" as well, may cause regressions for talkie svn-id: r47445
2010-01-22SCI: reverting r47412, change was incorrect and also resulted in broken ↵Martin Kiewitz
animations inside text boxes in kq5. jones also uses hardcoded -1 priority for control icons. svn-id: r47444
2010-01-22SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0Martin Kiewitz
svn-id: r47442
2010-01-22SCI: draw a black line under menubar when menu is active (effectively for ↵Martin Kiewitz
jones, wouldnt be needed otherwise), adjust inverting menu selections accordingly svn-id: r47441
2010-01-20SCI: control icons now use objects priority selector instead of hardcoded ↵Martin Kiewitz
priority 255. fixes jones speech bubbles svn-id: r47412
2010-01-20SCI: boundary check on getPortById()Martin Kiewitz
svn-id: r47410
2010-01-19SCI: dont directly set mouse cursor to visible state but call show() instead ↵Martin Kiewitz
thus updating _isVisible so cursor wont get lost in sci0 games svn-id: r47391
2010-01-19SCI: call showBits() on the line between menubar and the actual menu ↵Martin Kiewitz
(because reanimate clips to picPort, so that line wouldnt be shown as restored) svn-id: r47390
2010-01-19SCI: also fix statusbarMartin Kiewitz
svn-id: r47389
2010-01-19SCI: fixed displaying of menubar (fixes all sorts of ega games)Martin Kiewitz
svn-id: r47387
2010-01-19SCI: use reanimate instead of BitsShow() when removing menusMartin Kiewitz
svn-id: r47386
2010-01-19SCI: Still limit lower boundary in SCI1.1, moved upper priority boundary ↵Martin Kiewitz
limit removal for SCI1.1 into init svn-id: r47382
2010-01-19SCI: don't limit priority bands in sci1.1 (fixes swimmer in lsl6)Martin Kiewitz
svn-id: r47381
2010-01-19SCI: implemented priority bands support for sci1.1 picture resources, fixed ↵Martin Kiewitz
lb2, kq6 svn-id: r47380