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2012-02-13SCI: Fix bug #3487092: "SCI: LB1: Magnifying glass cursor is grey"Filippos Karapetis
2012-01-15SCI: Properly handle negative coordinates in drawTextBitmap()Filippos Karapetis
This fixes occasional crashes when going to the map in GK1. Many thanks to digitall for finding this through Valgrind
2012-01-15SCI: Plug loads of memory leaks in the SCI32 graphics codeFilippos Karapetis
Many thanks to digitall for finding these
2012-01-14SCI: Don't clip the plane rectangle in kernelDeletePlane()Filippos Karapetis
The actual cause for this clipping has been fixed
2012-01-14SCI: When deleting a plane, also delete the items in itFilippos Karapetis
This fixes a crash in GK1 day 2, after using the thermostat outside Mosely's office
2012-01-14SCI: Fix bug in fadeIn()/fadeOut()Filippos Karapetis
This wasn't added in 4742b4d728ba772d47cc497681c9bfb0144475bc)
2012-01-13SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1Filippos Karapetis
2012-01-01JANITORIAL: Remove SVN tagsStrangerke
2011-11-17SCI: Break the huge kernelFrameOut function into several smaller onesFilippos Karapetis
Also, prefix more class variables with underscores
2011-11-17SCI: Prefix class variables with underscoresFilippos Karapetis
2011-11-17SCI: Updated information regarding bug #3439240Filippos Karapetis
2011-11-17SCI: Fixed bug #3439240 - "QFG1VGA: Game Crashes While Sleeping at Erana's ↵Filippos Karapetis
Peace"
2011-11-16SCI: Add support for slater macMatthew Hoops
2011-11-10SCI: Do not add 1 pixel to rect dimensions in SCI32Filippos Karapetis
2011-11-03SCI: Fixed typo in colorIsFromMacClut()Filippos Karapetis
2011-10-30SCI: More work on kEditTextFilippos Karapetis
2011-10-29SCI: Bugfix for text alignment in SCI32 gamesFilippos Karapetis
2011-10-29SCI: Silence GCC warningTorbjörn Andersson
2011-10-29SCI: Fixed the up/down buttons in GK1Filippos Karapetis
2011-10-29SCI: Implemented text alignment for SCI32Filippos Karapetis
2011-10-29SCI: Fixed typoFilippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
Also, removed duplicate code
2011-10-28SCI: Remove unneeded casts (thanks to wjp for pointing that out)Filippos Karapetis
2011-10-28SCI: Added two files missing in commit 4ac2940Filippos Karapetis
2011-10-28SCI: Use the original text buffer width/height when drawing itFilippos Karapetis
Fixes the display of overlay text
2011-10-28SCI: Draw overlay text, if it exists (e.g. on buttons)Filippos Karapetis
2011-10-28SCI: Fixed text background color and text transparency for SCI32 gamesFilippos Karapetis
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-20SCI: Added a hack to fix bug #3035693 - "SCI: QFG3 demo: Rope swinging more ↵Filippos Karapetis
heroic than ever"
2011-10-19SCI: Moved the width adjustment outside getPlaneRect()Filippos Karapetis
2011-10-19SCI: Move the palette merging checking code inside the GfxPalette classFilippos Karapetis
2011-10-19SCI: Added a sanity check when drawing text. Older SCI32 saves work nowFilippos Karapetis
2011-10-19SCI: Merged all the code to get/set the NS rectFilippos Karapetis
2011-10-19SCI: Removed unused includesFilippos Karapetis
2011-10-19SCI: Wrapped some very long linesFilippos Karapetis
2011-10-19SCI: Fixed script bug #3425276 - "SCI: PQ2: Game crashes when looking at file"Filippos Karapetis
2011-10-19SCI: The draw_pic console command now works in SCI32Filippos Karapetis
Moreover, the overlay is temporarily hidden to show the picture
2011-10-18SCI: Added some hacks related to new functionality in Phantasmagoria 2Filippos Karapetis
The game will now start (but won't do anything exciting - it'll display its main menu, which doesn't work yet)
2011-10-15SCI: Fixed text length in upscaled SCI32 gamesFilippos Karapetis
2011-10-14SCI: Fixed display of text surfaces in SCI21Filippos Karapetis
2011-10-14SCI: Silenced warningsFilippos Karapetis
2011-10-14SCI: More work on kBitmap (still WIP)Filippos Karapetis
2011-10-14SCI: More work on the vertical plane offset for SCI32. Still WIP.Filippos Karapetis
Vertical clipping is still not finished. This fixes the display in the Torin demo (which uses a scene with loads of items with a vertical offset).
2011-10-13SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanupFilippos Karapetis
2011-10-12SCI: Implementation of kCelInfo subop 4Heather Douglass
kCelInfo subop 4 returns the pixel color at the passed in x,y coordinates for the passed in view, loop, cel. Shivers uses this function for the red door puzzle, room 23601 to determine what blocks on the puzzle board are already occupied by pieces.
2011-10-12SCI: Added proper handling of duplicate items in kAddScreenItemFilippos Karapetis
- Items that are being readded to the scene should be updated instead - Added a findScreenItem() call to simplify the code slightly
2011-10-11SCI: Fixed text display in QFG4Filippos Karapetis
2011-10-11SCI: Some work on the SCI32 bitmap / font codeFilippos Karapetis
- Initial implementation of kBitmap(0) - Bugfixes for fonts in upscaled games
2011-10-11SCI: Removed leftover unused variablesFilippos Karapetis
2011-10-11SCI: Proper implementation of text drawing for SCI2+Filippos Karapetis