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AgeCommit message (Expand)Author
2010-06-20SCI: properly implement kPalVary functionality within kDrawPic and transition...Martin Kiewitz
2010-06-20SCI: adding timestamp update for frameout, fixes gk1 windows main menuMartin Kiewitz
2010-06-20SCI: disable palvary when reverse is fully done - fixes palette getting stuck...Martin Kiewitz
2010-06-20SCI: cleanup of SciPaletteMartin Kiewitz
2010-06-20SCI: implemented kPalVary(reverse) for pharkas, although there is a bug somew...Martin Kiewitz
2010-06-20Sort planes in kFrameOut by priority and keep plane/item priority separate as...Matthew Hoops
2010-06-20SCI: implementing kPalVary(2)Martin Kiewitz
2010-06-20SCI: adding code for kPalVary ticks == 0 case, fixes pharkasMartin Kiewitz
2010-06-20SCI: adding kPalVary update call to kFrameout - it's getting morning now in g...Martin Kiewitz
2010-06-20SCI: some kPalVary support - intro of island dr. brain works fine nowMartin Kiewitz
2010-06-20SCI: kPalVary - cleanup and some more codeMartin Kiewitz
2010-06-20SCI: fix r50078, we need to update timestamp for inbetween SCI1.1 games, but ...Martin Kiewitz
2010-06-20SCI: update timestamp like before for inbetween SCI1.1 gamesMartin Kiewitz
2010-06-20SCI: update sys palette timestamp only on kDrawPic in SCI1.1, fixes intro of ...Martin Kiewitz
2010-06-20SCI: removing unneeded parameters inside SciPalette, cleanup of SciPaletteMartin Kiewitz
2010-06-20SCI: some cleanup for kPalVaryMartin Kiewitz
2010-06-19SCI: cleanup view decompression codeMartin Kiewitz
2010-06-18SCI: fixing detection of vga sci11 views for ega games (original change in r5...Martin Kiewitz
2010-06-18SCI: added more description about changes in r50025Martin Kiewitz
2010-06-18SCI: making vga views work in ega games :PMartin Kiewitz
2010-06-18SCI: fix typo when setting EGA paletteMartin Kiewitz
2010-06-18Fixed a problem in kAnimate which occurred when a list was modified by a call...Filippos Karapetis
2010-06-18SCI: pseudo-implemented 0x72 and 0x73 for kDisplay used by longbow-demo, alth...Martin Kiewitz
2010-06-18SCI: partially revert r49983 - all of those are not implemented in sierra sci...Martin Kiewitz
2010-06-18Added several unimplemented kDisplay subops, as well as a new sound command, ...Filippos Karapetis
2010-06-17Strict mode: error out on unhandled subops, to note if they actually exist an...Filippos Karapetis
2010-06-17Strict mode: Changed several warnings due to logic bugs into errors. If an er...Filippos Karapetis
2010-06-17Reduced header dependencyFilippos Karapetis
2010-06-17SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'Max Horn
2010-06-17SCI: Rename sciEvent to SciEventMax Horn
2010-06-17SCI: Moved the event code a little bit around.Max Horn
2010-06-17SCI: dont subtract offTop on wmgrPort when using old gfx functions - fixes ab...Martin Kiewitz
2010-06-17SCI: applying forceRealMerge change to pq1 and qfg3 demo as well (see r49936)...Martin Kiewitz
2010-06-17SCI: slightly change comment from r49936Martin Kiewitz
2010-06-17SCI: implement workaround for laura bow 2 demo, because that interpreter uses...Martin Kiewitz
2010-06-17Fix a valgrind warning in GfxCursor. Thanks to digitall for finding it.Matthew Hoops
2010-06-15SCI: make umlauts work in kFrameout for sci32Martin Kiewitz
2010-06-15SCI: only set mouse position, when cursor is visible (fixes non-stop, but esc...Martin Kiewitz
2010-06-15SDL: only change mouse cursor, when mouse is currently within our window, als...Martin Kiewitz
2010-06-15SCI: SciGui/SciGui32 gone for good...Martin Kiewitz
2010-06-15SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)Martin Kiewitz
2010-06-15SCI: calling wait() directly and removing it from SciGuiMartin Kiewitz
2010-06-15SCI: move textSize and textFonts and textColors inside gfxText16Martin Kiewitz
2010-06-15SCI: fix changes from r49806Martin Kiewitz
2010-06-15Reduce header dependenciesMax Horn
2010-06-15SCI: move portrait methods to gfxPaint16Martin Kiewitz
2010-06-15SCI: Fix timer.Eugene Sandulenko
2010-06-15Throttle screen updates to 60fps in some screen transition effects as wellFilippos Karapetis
2010-06-14Ignore and remove invalid plane and item objects in kFrameout. Fixes loading ...Matthew Hoops
2010-06-13Disabled two cases of findObjectByName() in SCI0 early gamesFilippos Karapetis