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2011-03-02SCI: Fixed text positioning in the credits screen of Dr. Brain Amigamd5
The additional text positioning code in kDisplay was added in SCI1 middle, not SCI1 late. Also, did some slight cleanup
2011-03-02SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower"md5
2011-03-02SCI: Fix variable nameWillem Jan Palenstijn
2011-03-02SCI: Change workaround for hoyle3-demo's rendering orderWillem Jan Palenstijn
This behaviour much more closely matches SSCI.
2011-02-28SCI: Skip Ports when iterating over Windows in GCWillem Jan Palenstijn
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
2011-02-27SCI: Fix negative window origin alignment.Willem Jan Palenstijn
SSCI does a shr 1; shl 1 here in SetOrigin. This fixes a crash in the ending scene of SQ3 (#3194199).
2011-02-27SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLYmd5
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version.
2011-02-26SCI: Removed the SCI32 version of kernelDrawCel() and placed its code inside ↵md5
the debug function cmdDrawCel, as it was hacked together to be used specifically in that command (thanks to salty-horse for spotting this)
2011-02-26SCI: Added a TODO concerning the workaround for SQ1EGA, as we don't know if ↵md5
it happens in the original version
2011-02-26SCI2+: Mention that the actual problem with text wrapping happens because of ↵md5
the unimplemented kTextSize kernel call in SCI32
2011-02-26SCI: Slight cleanup in the animate codemd5
2011-02-24SCI: Added a workaround for script bug #3044500 - "SQ1EGA: Skimmer-Buyer ↵md5
Dialogue Portrait Backwards Anim"
2011-02-23SCI: Don't name a variable the same as its functionMatthew Hoops
Silences a gcc warning
2011-02-23SCI: Added a workaround for bug #3036763 - "HOYLE3 Demo: Bad Dialog Priorities"md5
2011-02-23SCI: Cleaned up and segmented the animate code in order to make it a bit ↵md5
more readable
2011-02-23SCI: Fixed bug #3049515 - "MOTHERGOOSE CD: Tommy Tucker lock-up"md5
2011-02-21SCI: Fixed freddy's Mac icon bar palettesMatthew Hoops
(hopefully for good now)
2011-02-21SCI: Fix disabled Mac icon pseudo-shadingMatthew Hoops
2011-02-20SCI: Add support for enabling/disabling Mac icon bar imagesMatthew Hoops
2011-02-20SCI: Cache all icon bar images from the startMatthew Hoops
2011-02-20SCI: Slight cleanupmd5
2011-02-20GRAPHICS: Switch PICT's palette from RGBA to RGBMatthew Hoops
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-18SCI: Fix compilation using MSVC 9strangerke
2011-02-18SCI: Fix window height for some Mac SCI1/1.1 gamesMatthew Hoops
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-17SCI: Fix Mac icon bar vertical positioningMatthew Hoops
2011-02-17SCI: Fix Mac icon bar palettesMatthew Hoops
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-15Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: backends/platform/wii/osystem_gfx.cpp
2011-02-14SCI: Fix loading SCI32 gamesMatthew Hoops
The frames/items in GfxFrameout need to be cleared upon loading
2011-02-14SCI2+: Point out that there is a hack in the text splitting codemd5
This particular hack causes issues in GK1, when talking with Grace, because the width of the associated plane isn't set correctly.
2011-02-14SCI: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-13SCI: Add support for Phantasmagoria 2 CLUT resourcesMatthew Hoops
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player.
2011-02-10SCI: Don't fallback to views in SCI1.1+ Mac gamesMatthew Hoops
svn-id: r55871
2011-02-10SCI: Fix Mac SCI1 view transparencyMatthew Hoops
This was a regression from r55825. svn-id: r55868
2011-02-08SCI: Add detection for Freddy Pharkas MacMatthew Hoops
svn-id: r55828
2011-02-08SCI: Do not flip clearKey for Mac SCI1.1+ views.Walter van Niftrik
svn-id: r55825
2011-02-08SCI: Fix Mac SCI1.1+ view white/black/transparencyMatthew Hoops
Since Mac OS required black to be at 0xff and white to be at 0x00, the original Sierra programs had to hack around that in various sections of the code to keep things in line with the PC versions. We're changing the view pixels instead so we only have to change in one location. svn-id: r55823
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-02-07SCI: Fixed compilationFilippos Karapetis
svn-id: r55813
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2011-02-07SCI: Converted the robot decoder into a regular video decoder, and decoupled ↵Filippos Karapetis
it from the SciEngine class - Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only used for syncing with the game scripts - Hooked video playing into the "play_video" console command svn-id: r55801
2011-02-07SCI: v4 robots are only used in the PQ:SWAT demo, the full version uses v5. ↵Filippos Karapetis
Some cleanup svn-id: r55800
2011-02-07SCI: Add support for v4 robotsMatthew Hoops
svn-id: r55799
2011-02-07SCI: Add support for Mac robot filesMatthew Hoops
svn-id: r55797
2011-02-07SCI: Fix SCI1.1 Mac picture palettes furtherMatthew Hoops
The palette color start is actually a byte, not a uint16. svn-id: r55796
2011-02-06SCI: Several changes related to robot filesFilippos Karapetis
- Added WIP robot sound support (which has pops between each frame for some reason) - Now handling a lot of previously ignored fields - Now handling the chunk before the palette chunk properly. Fixes some v6 videos - Added known robot related TODOs svn-id: r55793
2011-02-06SCI: Improve Mac SCI1.1+ cursor supportMatthew Hoops
The scripts can pass a list of view id's from the DOS version that get remapped to CURS/crsr id's. GK1 cursors now work and Phantasmagoria uses the correct ones. svn-id: r55791
2011-02-05SCI: Fix SCI32 Mac picture palettesMatthew Hoops
The palette offset should be 32-bit, not 16. The GK1 Mac intro now plays properly. svn-id: r55784
2011-02-05SCI: Throw a warning when trying to play a Mac robot file (big endian)Matthew Hoops
svn-id: r55778