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2011-01-22SCI: Added stub for playing robot audio from the consoleLars Skovlund
svn-id: r55424
2011-01-22SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, ↵Filippos Karapetis
references of the SciEngine class to itself via g_sci have been removed svn-id: r55422
2011-01-22SCI: Changed the expensive and inaccurate floating-point divisions to ↵Filippos Karapetis
integer divisions. Fixes asserting of 90.rbt in Phantasmagoria (the game's logo video) svn-id: r55405
2011-01-22SCI: Code formattingFilippos Karapetis
svn-id: r55404
2011-01-21SCI: Fix robot palette activationLars Skovlund
svn-id: r55397
2011-01-21SCI: Fix robot memory leakLars Skovlund
svn-id: r55390
2011-01-21SCI: Partial robot support, currently disabled since it does not runLars Skovlund
asynchronously as it should. svn-id: r55382
2011-01-15SCI: Plugged 2 memory leaks, reported by digitallFilippos Karapetis
- Plugged 2 memory leaks in the SCI0 menu code (the lists of menu and submenu entries) - Got rid of the _listCount variable svn-id: r55254
2011-01-09SCI2.1: Some further work on robot filesFilippos Karapetis
svn-id: r55190
2011-01-09SCI2: Implemented proper text splittingFilippos Karapetis
svn-id: r55184
2011-01-09SCI: CleanupFilippos Karapetis
svn-id: r55182
2011-01-09SCI: Changed the bShow parameter of GfxText16:Box() into a boolFilippos Karapetis
svn-id: r55179
2011-01-08SCI: Some function renamingFilippos Karapetis
Draw_Status -> DrawStatus Draw_String -> DrawString svn-id: r55178
2011-01-01SCI: debugC calls no longer require a debug level of 2 to show outputFilippos Karapetis
svn-id: r55086
2010-12-26SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which ↵Filippos Karapetis
will hopefully not clash with the speed throttler. This is a more proper fix for bug #3058865, and a partial fix for bug #3127824 svn-id: r55046
2010-12-24SCI: Fixed bug #3059860 - "LB2CD: Glitch in Act 6 coroner answer buttons"Filippos Karapetis
svn-id: r55034
2010-12-23SCI: Some initial work on the sound of robot videos (doesn't work yet, seems ↵Filippos Karapetis
to be a problem with the encoding of the customized SOL audio files in robot videos) svn-id: r55023
2010-12-22SCI2+: Set pictureCels to 0 after deleting themFilippos Karapetis
svn-id: r55004
2010-12-21SCI: Reset the portrait bitmap to the "closed mouth" state, when skipping ↵Filippos Karapetis
dialogs in the Windows version of KQ6 svn-id: r54983
2010-12-20SCI: Fixed bug #3041153 - "SCI Fanmade Games: Message window glitch"Filippos Karapetis
The left window dimension adjustment (rev #48772) has been moved from GfxPorts::setOrigin() into GfxPorts::addWindow(), as the updated dimension is later used when filling the contents of the window (apparent in some fan made games) svn-id: r54976
2010-12-20SCI: Fixed bug #3037945 - "PQ3 : Graphical Glitch with White Mercedes on ↵Filippos Karapetis
Freeway" svn-id: r54975
2010-12-20SCI: Commented out unused signal flagsFilippos Karapetis
svn-id: r54974
2010-12-15SCI: Fixed View Cel RLE Decoding when RLE Code 0x40 is used (Corrects Bug ↵David Turner
#3135872 "LSL1VGA: "Pause Game" problem") In the copy case, the runLength can be up to 127, not 64 i.e. the LSB of the RLE code forms part of the runLength. svn-id: r54924
2010-12-06SCI: Fix uninitialized reads (and therefore, GK1)Matthew Hoops
svn-id: r54799
2010-12-01SCI: Fixed bugs #3041044, #3046543 and #3046513Filippos Karapetis
svn-id: r54690
2010-11-26SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons"Filippos Karapetis
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495
2010-11-20SCI: Some minor fixes for Phantasmagoria 2 (which doesn't work at all, since ↵Filippos Karapetis
it has some differences in its views) svn-id: r54390
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
svn-id: r54385
2010-11-17SCI: Change 'colour' to 'color'Max Horn
All other instances already were spelled 'color' in the SCI engine (and also most other parts of ScummVM) svn-id: r54285
2010-11-11SCI: Some video related changesFilippos Karapetis
- Now playVideo() is used when playing videos from the console (reducing code duplication) - Added support for 16bpp scaling in scale2x, so that the 16-bit color Duck videos are scaled correctly svn-id: r54210
2010-11-08SCI2: Added some currently unused code for drawing text on a bufferFilippos Karapetis
svn-id: r54143
2010-11-05SCI: Fix blend rounding, styleWillem Jan Palenstijn
svn-id: r54093
2010-11-05SCI: Add a default case to a switch statement to silence some compiler warnings.Johannes Schickel
svn-id: r54078
2010-11-04SCI: Fix precedence error in commentWillem Jan Palenstijn
svn-id: r54071
2010-11-04SCI: Use gamma 2.2 for blending undithered coloursWillem Jan Palenstijn
svn-id: r54069
2010-11-04SCI: adding force to memorial area for SQ3/introMartin Kiewitz
makes the view getting fully undithered svn-id: r54068
2010-11-02SCI: Remove any use of printfMax Horn
svn-id: r54037
2010-11-01SCI: Fixed a silly bug when restoring port rectangles. This uncovered a bug ↵Filippos Karapetis
with the recently added port save/restore code svn-id: r54015
2010-11-01SCI: fixing lfMartin Kiewitz
(stupid msvc) svn-id: r54014
2010-11-01SCI: saving/restoring script created windows nowMartin Kiewitz
fixes "GfxPorts::kernelSetActive" error based on code by [md5] svn-id: r54012
2010-10-31SCI: Play time related changesFilippos Karapetis
- Added support for savegame play time - Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime) - Renamed some variables to camelCase svn-id: r53974
2010-10-26SCI: removing unneeded callMartin Kiewitz
was a left-over from debugging svn-id: r53857
2010-10-26SCI: fix gfx issues when giving out cards hoyle4Martin Kiewitz
bit 2 actually triggers special drawing of cels in sierra sci svn-id: r53855
2010-10-26SCI: kAnimate bit 2 is hoyle 4 exclusiveMartin Kiewitz
adjusted comments about that and also renamed the bit, also added additional TODO, because hoyle 4 has special code that gets into action, when bit 0 is not set, but bit 2 is svn-id: r53853
2010-10-26SCI: little cleanup kAnimateMartin Kiewitz
svn-id: r53852
2010-10-26SCI: fixing bug #3091767 by reverting r52820Martin Kiewitz
interpreters should get checked for that hoyle 4 code, comment added svn-id: r53851
2010-10-25SCI: fix comment in kAddToPicMartin Kiewitz
svn-id: r53828
2010-10-24SCI: fixing obvious kAddToPic regressionMartin Kiewitz
caused by r53068, triggered bug #3092840 (SQ5 genetix lab scaled incorrectly when laying course) - thx to digitall for bisect svn-id: r53775
2010-10-23SCI2/SCI2.1: Some changes to the screen drawing code.Filippos Karapetis
- Implemented kernelUpdateScreenITem - Changed the list of screen items to be a list of FrameoutEntry entries, so that it doesn't get recreated on every frame svn-id: r53744
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738