Age | Commit message (Collapse) | Author |
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svn-id: r55086
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will hopefully
not clash with the speed throttler. This is a more proper fix for bug #3058865, and a
partial fix for bug #3127824
svn-id: r55046
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svn-id: r55034
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to be a problem with the encoding of the customized SOL audio files in robot videos)
svn-id: r55023
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svn-id: r55004
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dialogs
in the Windows version of KQ6
svn-id: r54983
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The left window dimension adjustment (rev #48772) has been moved from
GfxPorts::setOrigin() into GfxPorts::addWindow(), as the updated dimension is
later used when filling the contents of the window (apparent in some fan made
games)
svn-id: r54976
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Freeway"
svn-id: r54975
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svn-id: r54974
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#3135872 "LSL1VGA: "Pause Game" problem")
In the copy case, the runLength can be up to 127, not 64 i.e. the LSB of the RLE code forms part of the runLength.
svn-id: r54924
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svn-id: r54799
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svn-id: r54690
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Added an option to use the original Windows cursors in the Windows version of KQ6
Also, added an update on how the Mac cursors are handled (perhaps the handling is
the same)
svn-id: r54495
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it has some differences in its views)
svn-id: r54390
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svn-id: r54385
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All other instances already were spelled 'color' in the SCI
engine (and also most other parts of ScummVM)
svn-id: r54285
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- Now playVideo() is used when playing videos from the console (reducing
code duplication)
- Added support for 16bpp scaling in scale2x, so that the 16-bit color
Duck videos are scaled correctly
svn-id: r54210
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svn-id: r54143
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svn-id: r54093
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svn-id: r54078
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svn-id: r54071
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svn-id: r54069
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makes the view getting fully undithered
svn-id: r54068
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svn-id: r54037
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with the recently added port save/restore code
svn-id: r54015
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(stupid msvc)
svn-id: r54014
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fixes "GfxPorts::kernelSetActive" error
based on code by [md5]
svn-id: r54012
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- Added support for savegame play time
- Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime)
- Renamed some variables to camelCase
svn-id: r53974
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was a left-over from debugging
svn-id: r53857
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bit 2 actually triggers special drawing of cels in sierra sci
svn-id: r53855
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adjusted comments about that and also renamed the bit, also added additional TODO, because hoyle 4 has special code that gets into action, when bit 0 is not set, but bit 2 is
svn-id: r53853
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svn-id: r53852
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interpreters should get checked for that hoyle 4 code, comment added
svn-id: r53851
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svn-id: r53828
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caused by r53068, triggered bug #3092840 (SQ5 genetix lab scaled incorrectly when laying course) - thx to digitall for bisect
svn-id: r53775
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- Implemented kernelUpdateScreenITem
- Changed the list of screen items to be a list of FrameoutEntry entries,
so that it doesn't get recreated on every frame
svn-id: r53744
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svn-id: r53738
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room 9 (go up right at the start)
svn-id: r53522
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svn-id: r53517
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(cupboards in room 43, just in the room to the left from the start)
svn-id: r53515
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svn-id: r53482
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svn-id: r53397
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svn-id: r53140
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Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected
values, thus we do the same
svn-id: r53072
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added TODO for real proper implementation
at least the alignment and content shown is now correct
svn-id: r53071
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fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577
needs to get backported
svn-id: r53068
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When deleting the resources related to magnifier cursors, zero them out
as well. Fixes crash when exiting a game after using a magnifier cursor
svn-id: r53054
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This is only useful for development, for speedy runs of games, and should NOT be
used in general, as it may introduce graphics glitches
svn-id: r53049
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adding check, if view is scaleable
also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it
should get backported, but only after some more testing - maybe someone should play through lb2 again
svn-id: r53045
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- Now the cursor buffer is initialized outside the mouse movement code, thus saving
a memcpy there
- Plugged some memory leaks
- Removed an obsolete check
svn-id: r53028
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