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path: root/engines/sci/gui/gui_cursor.h
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2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007
2009-11-30SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor ↵Martin Kiewitz
hiding/showing in kq6) svn-id: r46224
2009-10-31SCI/newgui: UpscaledHires implemented including undithering support, cleanupMartin Kiewitz
svn-id: r45562
2009-10-30Added caching for mouse cursor viewsFilippos Karapetis
svn-id: r45541
2009-10-29SCI/newgui: Defining color white and others in SciGuiScreen and using that. ↵Martin Kiewitz
Also clears screen with 0 on sci1.1 games (needs further investigation), fixes pictures svn-id: r45500
2009-10-13Merged the rest of the cursor codeFilippos Karapetis
svn-id: r45029
2009-10-12Minimize dependencies in the new guiFilippos Karapetis
svn-id: r44988
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760
2009-10-07SCI/newgui: kSetCursor (show, hide, pos, shape) implementedMartin Kiewitz
svn-id: r44734
2009-10-07SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructorMartin Kiewitz
svn-id: r44730