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2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
svn-id: r46635
2009-12-26SCI: Added #ifdefs for sci32 picture format codeMartin Kiewitz
svn-id: r46605
2009-12-26SCI: added TODO priority map of sci32 picturesMartin Kiewitz
svn-id: r46604
2009-12-26SCI: support for "no compression" pictures in sci32Martin Kiewitz
svn-id: r46603
2009-12-26SCI: support for sci32 picture resource dataMartin Kiewitz
svn-id: r46602
2009-12-26SCI/newgui: Added support for draw_pic commandMartin Kiewitz
svn-id: r46599
2009-12-26Removed the file and line parameters from the selector handling functionsFilippos Karapetis
svn-id: r46588
2009-12-21SCI32:Matthew Hoops
- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing). - Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music. - Some other minor SCI32 changes. svn-id: r46462
2009-12-21Fixed menus in multilingual SCI01 gamesFilippos Karapetis
svn-id: r46460
2009-12-09SCI: implemented _picNotValidSci11 for new kPicNotValid behaviour in sci1.1 ↵Martin Kiewitz
(fixes island of dr. brain first pic after copy protection not showing up) svn-id: r46305
2009-12-08SCI: SciGui::getPortPic now uses byrefMartin Kiewitz
svn-id: r46293
2009-12-08SCI: Saving picPort now (fixes loading saved games in castle of dr. brain)Martin Kiewitz
svn-id: r46292
2009-12-08Fix some MSVC warnings (part of patch #2909981)Max Horn
svn-id: r46291
2009-12-07Stop using variables named "byte", as byte is a variable type in ScummVM, ↵Filippos Karapetis
and it gets confusing. Also, this fixes an error when language extensions are defined in MSVC - refer to patch #2909854 svn-id: r46272
2009-12-04SCI: Make event constants more verboseMartin Kiewitz
svn-id: r46255
2009-12-04SCI: SciEvent created, kernel_sleep() createdMartin Kiewitz
svn-id: r46252
2009-12-04SCI: Fixed kSetCursor (fixes qfg1vga menu immediately disappearing after ↵Martin Kiewitz
opening) svn-id: r46248
2009-12-02SCI: Reverting 46242, wasn't a bug at allMartin Kiewitz
svn-id: r46243
2009-12-02SCI: WindowMgr init correctionMartin Kiewitz
svn-id: r46242
2009-12-02SCI: Do clipping on celNo for case when celNo is below 0 (fixes crash in ↵Martin Kiewitz
island dr. brain intro) svn-id: r46240
2009-12-01Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r46232
2009-11-30SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor ↵Martin Kiewitz
hiding/showing in kq6) svn-id: r46224
2009-11-29SCI/newgui: handling of right aligned menu text changedMartin Kiewitz
svn-id: r46193
2009-11-20Added a sanity check to prevent a crash in LB1 and KQ4 (needs proper fixing)Filippos Karapetis
svn-id: r46003
2009-11-12SCI/newgui: SciGuiMenu forgot to reset memory handles after restoringMartin Kiewitz
svn-id: r45869
2009-11-12SCI/newgui: SciGuiFont fixing deleteMartin Kiewitz
svn-id: r45867
2009-11-12SCI/newgui: support for disabled menu entries, changed textface (int) to ↵Martin Kiewitz
greyedOutput (bool) svn-id: r45863
2009-11-12SCI/newgui: SciGuiMenu adjustment, when no right aligned text is available ↵Martin Kiewitz
at all (makes lsl6 menu pixel perfect) svn-id: r45860
2009-11-12SCI/newgui: SciGuiMenu now has said support (used in at least codename iceman)Martin Kiewitz
svn-id: r45859
2009-11-12SCI/newgui: changed behaviour of menu when left/right to follow sierra. ↵Martin Kiewitz
Added other differences in implementation, added reanimate TODOs, added mouse interaction TODO svn-id: r45853
2009-11-11SCI/newgui: inserted comment about not following sierra completely here in ↵Martin Kiewitz
interactiveWithKeyboard() svn-id: r45845
2009-11-11SCI/newgui: if left/right walks into a separator line, do down instead of ↵Martin Kiewitz
repeating left/right and thus skipping the menu svn-id: r45844
2009-11-11SCI/newgui: call menuReset() on game_init(), fixes double menu in pq2Martin Kiewitz
svn-id: r45843
2009-11-11SCI/newgui: menu done, separator line adjusted slightly, menu is now ↵Martin Kiewitz
inverted as well svn-id: r45841
2009-11-11SCI/newgui: separator line support for menu, also fixed item adjustmentMartin Kiewitz
svn-id: r45840
2009-11-11SCI/newgui: menu now only missing: menu invert, separatorsMartin Kiewitz
svn-id: r45839
2009-11-11SCI/newgui: Almost done with menu supportMartin Kiewitz
svn-id: r45838
2009-11-05Fixed compilation when INCLUDE_OLDGFX isn't definedFilippos Karapetis
svn-id: r45689
2009-11-05SCI/newgui: SciGuiMenu interactive keyboard support added (menu drawing ↵Martin Kiewitz
still missing) svn-id: r45684
2009-11-04SCI/newgui: select() implemented (interactive modes not done yet)Martin Kiewitz
svn-id: r45674
2009-11-04SCI/newgui: SciGuiMenu select() created, little cleanupMartin Kiewitz
svn-id: r45673
2009-11-04SCI/newgui: SciGuiMenu - set()/get() implementedMartin Kiewitz
svn-id: r45671
2009-11-04- Changed the segment manager to be a static part of the engine, and stopped ↵Filippos Karapetis
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666
2009-11-04Removed the reference to EngineState from the SciGuiGfx classFilippos Karapetis
svn-id: r45664
2009-11-04SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵Martin Kiewitz
also moved code svn-id: r45661
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
svn-id: r45660
2009-11-04priority_first and priority_last are not used by the new drawing code, thus ↵Filippos Karapetis
the new code didn't handle priority changes by kGraph() svn-id: r45658
2009-11-03SCI: Fix warning (declaration of 'FOO' shadows a member of 'this')Max Horn
svn-id: r45637
2009-11-03SCI/newgui: fixes for statusbar and transitions, so menubar shows up in ↵Martin Kiewitz
intro of qfg1ega svn-id: r45635
2009-11-03SCI/newgui: SciGuiMenu partially implementedMartin Kiewitz
svn-id: r45634