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2010-01-21SCI: Renamed softseq/ to drivers/Walter van Niftrik
svn-id: r47418
2010-01-21SCI: Removed seq/ directoryWalter van Niftrik
svn-id: r47417
2010-01-14SCI: Add MIDI support. Currently only the later MT-32/GM patch type works.Walter van Niftrik
Support for the earlier MT-32 patch format will be added in the near future. svn-id: r47297
2010-01-06add new robot.cpp fileJoost Peters
svn-id: r47100
2010-01-05More renamingFilippos Karapetis
svn-id: r47009
2010-01-05Fix compile.Matthew Hoops
svn-id: r47008
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
svn-id: r47005
2009-12-30The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵Filippos Karapetis
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737
2009-12-27SCI/new music code: split the MidiParser class into a separate fileFilippos Karapetis
svn-id: r46611
2009-12-20Moved all of the sound iterator code in its own directory, and added a ↵Filippos Karapetis
slight hack to the SoundCommandParser constructor svn-id: r46430
2009-12-04SCI: SciEvent created, kernel_sleep() createdMartin Kiewitz
svn-id: r46252
2009-11-15- Started importing the music code from Greg's SCI engineFilippos Karapetis
- Simplified some sound version checks svn-id: r45923
2009-11-14Removed more dead codeFilippos Karapetis
svn-id: r45888
2009-11-12Started objectifying kDoSound()Filippos Karapetis
svn-id: r45862
2009-11-04Moved most of the code for playing sound effects and speech into a separate ↵Filippos Karapetis
class svn-id: r45653
2009-11-02SCI: SciGuiMenu created, kMenu-related stuff now using SciGuiMartin Kiewitz
svn-id: r45612
2009-10-31SCI/newgui: SciGuiPortrait createdMartin Kiewitz
svn-id: r45579
2009-10-28SCI/newgui: SciGuiControls created, SciGuiText now activeMartin Kiewitz
svn-id: r45457
2009-10-26SCI/newgui: SciGuiText createdMartin Kiewitz
svn-id: r45412
2009-10-25- Removed graphics options code from the old GUI. Almost all of them are not ↵Filippos Karapetis
supposed to be modified by the user (e.g. the way lines and brushes are drawn), and we can implement any of them again if needed in the new GUI (but they shouldn't really be needed). - Added a config option to disable dithering in the new GUI if requested, called "undither", which is set to true by default and can be changed to false if needed per game - The per-resource palette code has been removed for now, to be replaced by regular hashmaps (once the FreeSCI scifx reading code has been converted) svn-id: r45378
2009-10-24Change "=" to ":=" in some module.mk files for consistency.Johannes Schickel
svn-id: r45364
2009-10-17Started moving some of the old GUI code inside /gui32Filippos Karapetis
svn-id: r45185
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually ↵Filippos Karapetis
used, and removed tools.*. Also, removed all the unused includes to tools.h from several places svn-id: r45176
2009-10-16Moved the SEQ decoder outside the gfx directory, as it is completely stand ↵Filippos Karapetis
alone now and no longer uses any GUI-related code svn-id: r45153
2009-10-13SCI/newgui: class SciGuiTransitions createdMartin Kiewitz
svn-id: r45051
2009-10-13Removed the now unused code in gfx/res_cursor.cppFilippos Karapetis
svn-id: r45034
2009-10-13SCI/newgui: added new file to module.mkMartin Kiewitz
svn-id: r45020
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
svn-id: r44803
2009-10-07Updated the MSVC project files and module.mk for commit #r44730Filippos Karapetis
svn-id: r44732
2009-10-06Updated the SCI engine module.mk and MSVC project files for commit #44698Filippos Karapetis
svn-id: r44699
2009-10-04SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ↵Max Horn
GUI heapmanager svn-id: r44635
2009-10-04Replaced DblList with Common::ListFilippos Karapetis
svn-id: r44630
2009-10-03SCI: Merge new GUI code written by m_kiewitz.Willem Jan Palenstijn
This is a major rewrite of the graphics code. A slightly adapted version of the old code is still available and currently the default. The new code is selectable in sci.cpp, but is not yet finished. svn-id: r44565
2009-09-21SCI: Replace IntMapper Script::_objIndices and Common::Array ↵Max Horn
Script::_objects by a HashMap -- goodbye, class IntMapper svn-id: r44240
2009-09-17SCI: Move some selector related function into a new file selector.cppMax Horn
svn-id: r44171
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
svn-id: r44155
2009-08-25- Finished automatic detection of the game platform in the fallback detectorFilippos Karapetis
- Added detection for GK1 to the fallback detector - Removed the rest of the executable reading code, as it's no longer used svn-id: r43746
2009-08-25- Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and ↵Matthew Hoops
SCI_VERSION_3 (each version has a different kernel table). - Improve map detection. - Fix SCI32 object and script initialization (Torin's Passage and GK1 scripts now start up, and probably most SCI2/2.1 games). - Add SCI2 and SCI2.1 kernel tables. svn-id: r43742
2009-07-11Applied a slightly modified patch from clone2727 which adds static selector ↵Filippos Karapetis
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372
2009-06-04SCI: Moved MemObject code into a separate source fileMax Horn
svn-id: r41166
2009-05-30- Removed debug_mode from the engine stateFilippos Karapetis
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function - Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND - Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables svn-id: r41033
2009-05-30SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵Filippos Karapetis
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024
2009-05-29Merged res_view0.cpp and res_view1.cppFilippos Karapetis
svn-id: r40997
2009-05-29SCI: Removing useless adlib-via-OSS codeMax Horn
svn-id: r40992
2009-05-28SCI: Merged SfxPlayer/NewPlayer code into sfx/core.cppMax Horn
svn-id: r40965
2009-05-26SCI: Merged vocab_debug.cpp into vocabulary.cpp; cleanupMax Horn
svn-id: r40915
2009-05-26SCI: Removing obsolete soft sequencer filesMax Horn
svn-id: r40914
2009-05-26SCI: removed realtime and polled player, as well as the sfx/device dir, ↵Max Horn
after discussion with Walter svn-id: r40913
2009-05-26SCI: Turned sfx_player_t into a class SfxPlayer, and converted the existing ↵Max Horn
players to subclasses of that svn-id: r40912