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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sci
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resource.cpp
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Author
2010-06-15
SCI: Add Resource::getNumber method
Max Horn
2010-06-15
Fix spelling, cleanup
Max Horn
2010-06-15
SCI: Make Resource::_id protected
Max Horn
2010-06-15
SCI: OOpify class ResourceId
Max Horn
2010-06-15
SCI: Add ResourceManager::getVolVersion()
Max Horn
2010-06-15
Reduce header dependencies
Max Horn
2010-06-15
SCI: Move decompress & readResourceInfo to Resource; more cleanup
Max Horn
2010-06-15
SCI: cleanup
Max Horn
2010-06-15
SCI: Move several methods from ResourceManager to Resource
Max Horn
2010-06-15
SCI: Add ResourceManager::updateResource(); change some code to use addResour...
Max Horn
2010-06-15
SCI: Move _associatedMap to VolumeResourceSource and make it const
Max Horn
2010-06-15
SCI: Move _audioCompression(Type|OffsetMapping) to AudioVolumeResourceSource
Max Horn
2010-06-15
SCI: cleanup
Max Horn
2010-06-15
SCI: Get rid of ugly resMan params to ResourceSource methods
Max Horn
2010-06-15
SCI: Merge ResourceManager::checkIfAudioVolumeIsCompressed into AudioVolumeRe...
Max Horn
2010-06-15
SCI: Make ResourceSource::_resourceFile const
Max Horn
2010-06-15
SCI: Revise how ResourceManager is instantiated.
Max Horn
2010-06-15
SCI: Rename ResourceSource members to follow _camelCase convention
Max Horn
2010-06-15
SCI: Pass volume number to ResourceSource subclass constructors; make Resourc...
Max Horn
2010-06-15
SCI: Add loadResource impls for WaveResourceSource and AudioVolumeResourceSource
Max Horn
2010-06-15
SCI: Add loadResource impls to MacResourceForkResourceSource and PatchResourc...
Max Horn
2010-06-15
SCI: Move code from ResourceManager::loadResource to ResourceSource::loadReso...
Max Horn
2010-06-15
SCI: Rename ResourceSource::resourceFile to _resourceFile
Max Horn
2010-06-15
SCI: Merge MacResourceForkResourceSource::scanSource and ResourceManager::rea...
Max Horn
2010-06-15
SCI: Add virtual method ResourceSource::scanSource
Max Horn
2010-06-15
SCI: Change ResourceManager::getVolume() to use new classes
Max Horn
2010-06-15
SCI: Remove 'map' param from addSource, and let AudioVolumeResourceSource sub...
Max Horn
2010-06-15
SCI: Convert code to use ResourceSource subclasses
Max Horn
2010-06-15
SCI: Add ResourceSource subclasses, one for each type
Max Horn
2010-06-15
SCI: Changed some 'const char *' to Common::String
Max Horn
2010-06-15
SCI: Change ResourceSource to a class, further OOPify it.
Max Horn
2010-06-15
SCI: Only use MacResManager if needed; start to OOPify ResourceSource
Max Horn
2010-06-15
SCI: Move ResourceSource to new header resource_intern.h
Max Horn
2010-06-13
Added a default constructor for the ResourceSource struct
Filippos Karapetis
2010-06-12
Initialize compression-related variables when loading external patch files. F...
Filippos Karapetis
2010-06-10
Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE a...
Matthew Hoops
2010-06-08
SCI: check for SOL header in audio36 patches
Martin Kiewitz
2010-06-08
Fixed compilation when the SCI32 code is disabled
Filippos Karapetis
2010-06-08
SCI: use base36 sync/audio patches for sci1.1 as well and also check if patch...
Martin Kiewitz
2010-06-08
Add a version check for base36 encoded patches - they were introduced in SCI2
Filippos Karapetis
2010-06-07
SCI: slight cleanup on processPatch, etc.
Martin Kiewitz
2010-06-07
SCI: fix regression from #49484, we were ignoring 65535 patches and this brok...
Martin Kiewitz
2010-06-07
Added support for SCI2+ base36 encoded patches (audio36 and sync36)
Filippos Karapetis
2010-06-07
Fix gcc warning about an comparison which is always false due to data type ra...
Johannes Schickel
2010-06-07
Allow for the other audio36 patch naming schemes (Mac and some Torin ones).
Matthew Hoops
2010-06-07
Some initial code for audio36 and sync36 patch support
Filippos Karapetis
2010-06-06
Now opening all files via getVolumeFile()
Filippos Karapetis
2010-06-05
Rewrote the remaining parts of the ResourceManager class to work with file st...
Filippos Karapetis
2010-06-02
- Fixed findGameObject() to properly handle SCI0-SCI1 games where the first b...
Filippos Karapetis
2010-06-02
If we can't find the game object or game ID in fallback detection, break out ...
Matthew Hoops
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