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2013-04-28SCI: Fix patched save/load dialogs in SCI32 Mac gamesMatthew Hoops
2013-04-27SCI: Fix incorrect detection of NRS patches in QFG3 (bug #3574541)Filippos Karapetis
2013-04-18SCI: Remove a bunch of unused private member variablesMax Horn
All instances uncovered by clang warnings.
2012-12-03SCI: Fix a small glitch when loading (regression)Filippos Karapetis
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game
2012-12-02SCI: Resync audio options when a game is restarted (bug #3589453)Filippos Karapetis
2012-11-06SCI: reset _throttleLastTime when restartingFilippos Karapetis
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505)
2012-10-08SCI: Also add LSL6 CD to syncIngameAudioOptions()Filippos Karapetis
2012-07-22SCI: Rewrite RobotDecoder to use the AdvancedVideoDecoder APIMatthew Hoops
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB)
2012-05-22SCI: Fix the detection of the NRS patch for QFG3Filippos Karapetis
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-25SCI: Rename the sci_originalsavedload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-07SCI: Add a new configuration option for SQ4 CD, "silver_cursors"Filippos Karapetis
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones
2011-11-29SCI: Fix restarting SCI engine with different SCI versionWillem Jan Palenstijn
2011-10-30SCI: More work on kEditTextFilippos Karapetis
2011-10-29SCI: Added a new debug flag, "DebugMode" for SCI32 gamesFilippos Karapetis
This is used to enable the embedded debugger in several SCI32 games (PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-19SCI: Move the palette merging checking code inside the GfxPalette classFilippos Karapetis
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class
2011-06-25SCI: Fixed bug #3325512: "EcoQuest 1: Audio settings are not saved"Filippos Karapetis
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-27SCI: Fix access to variables (gc_interval etc.) from the consoleLars Skovlund
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-09SCI: Slight cleanup to undithering codeMax Horn
2011-03-28SCI: Renamed restAdjust to r_rest (like r_acc and r_prev)md5
2011-03-09SCI: Don't patch the save/load dialogs in Shiversmd5
Shivers uses a custom save/load system, so we can't replace its dialogs
2011-03-04SCI: Use BE string handling for Mac games.Walter van Niftrik
2011-03-04SCI: Enable fade transitions for SCI1 EGA gamesmd5
2011-03-04SCI: Don't patch save/restore dialogs in Phantasmagoriamd5
That game has its own custom made save/load system
2011-03-04SCI21: Now replacing save/restore dialogs in SCI2.1 and newer gamesmd5
2011-03-03SCI: Applied save/load dialog patching to all SCI0-SCI2.1 early gamesmd5
Games that have the newer SCI2.1 kernel functions (i.e. kSave instead of kSaveGame/kRestoreGame) aren't supported yet
2011-02-28SCI: Cleanup of the save/load dialog patching code and the lofs type ↵md5
detection code
2011-02-27SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLYmd5
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version.
2011-02-22SCI: Added support for patching save/load dialogs in SCI2 gamesmd5
2011-02-17SCI: Fix Mac icon bar palettesMatthew Hoops
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-08SCI: Add detection for Freddy Pharkas MacMatthew Hoops
svn-id: r55828
2011-02-07SCI: Converted the robot decoder into a regular video decoder, and decoupled ↵Filippos Karapetis
it from the SciEngine class - Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only used for syncing with the game scripts - Hooked video playing into the "play_video" console command svn-id: r55801
2011-02-05SCI: Fix Mac SCI32 subdirectoriesMatthew Hoops
svn-id: r55783
2011-02-03SCI: Disable the special QFG1 Mac icon barMatthew Hoops
The original interpreter completely ignores it in favor of the regular one. svn-id: r55748
2011-01-27SCI: Set the printLang and parseLang selectors again when restarting, if ↵Filippos Karapetis
necessary. This sets the language again correctly to the language selected in the launcher when restarting multilingual games. svn-id: r55561
2011-01-22SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, ↵Filippos Karapetis
references of the SciEngine class to itself via g_sci have been removed svn-id: r55422
2010-12-23SCI: Fixed typoFilippos Karapetis
svn-id: r55022
2010-12-22SCI: Limit the speech/subtitle settings sync to SCI1.1 CD games only. EarlierFilippos Karapetis
versions (like SCI1, e.g. KQ5CD and Jones CD) didn't have such settings svn-id: r55006
2010-12-22SCI: Sync in-game speech/subtitle options with the ones from the ScummVM GUI.Filippos Karapetis
- Obtain speech/subtitle options from the ScummVM GUI and set them in CD games. - Also, set simultaneous speech and subtitles in games that support them (currently SQ4 CD and Freddy Pharkas CD). There is no GUI option for setting simultaneous speech and subtitles in Freddy Pharkas CD, so this is the only current way of achieving this (unless the text speed slider inside the Freddy Pharkas options window is repurposed - but that will require extensive changes) svn-id: r55005
2010-11-27SCI: Compensate for buggy KQ5CD saved games (before r54510)Filippos Karapetis
svn-id: r54513
2010-11-26SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons"Filippos Karapetis
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495
2010-11-25SCI: Added engine method isCD()Filippos Karapetis
svn-id: r54475