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authormd52011-03-04 01:42:53 +0200
committermd52011-03-04 01:42:53 +0200
commit08af1d9d3fcd8c288f04f0175f6cc6b1ead10dfa (patch)
treea70991e7461323ed093deff10fd62cdb4b7395e5 /engines/sci/sci.cpp
parent18c0dae5fcd0314a77cf30ac0bd7c6494961de24 (diff)
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SCI: Don't patch save/restore dialogs in Phantasmagoria
That game has its own custom made save/load system
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r--engines/sci/sci.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index de33a59647..b590103874 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -477,10 +477,11 @@ void SciEngine::patchGameSaveRestore() {
byte kernelIdSave = 0;
switch (_gameId) {
- case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
- case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
+ case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
+ case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
+ case GID_PHANTASMAGORIA: // has custom save/load code
return;
default:
break;