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path: root/engines/sci/sci.cpp
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2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine.
2016-01-10SCI: Fix compilation when SCI32 is disabledWillem Jan Palenstijn
Thanks bSr43
2016-01-07SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)Colin Snover
Graphics palette code was rewritten between SCI1 and SCI2, so SCI32 palette engine code has been moved to a separate GfxPalette32 class.
2015-12-29SCI32: split up SCI2.1 into EARLY/MIDDLE/LATEMartin Kiewitz
- Detection works via signatures (couldn't find a better way) - new kString subcalls were introduced SCI2.1 LATE - kString now has signatures and is split via subcall table - kString fix, so that KQ7 doesn't crash, when starting a chapter - Sci2StringFunctionType removed, because no longer needed
2015-12-28SCI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-22SCI32: add code for torin+sq6 audio+subtitles modeMartin Kiewitz
also add comments about other SCI32 games set global 90 only for lsl6 sci1.1
2015-12-21SCI32: add code for kq7 audio+subtitles modeMartin Kiewitz
also enables it for gk1 and qfg4 (CD versions)
2015-04-27SCI: immediate restore now uses delayed restoreMartin Kiewitz
instead of the old hackish method
2015-04-18SCI: add debug level for workaroundsMartin Kiewitz
It's called "Workarounds"
2014-10-28SCI: Remove trailing whitespaceFilippos Karapetis
2014-06-02SCI: fix saving in mother goose sci0 (bug #6486)Martin Kiewitz
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17SCI: Some minor cleanupFilippos Karapetis
2014-02-17SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"Filippos Karapetis
2013-12-22SCI: improved lb2+kq6 patches (new speech state)Martin Kiewitz
adds a third button state to the game menu this state is "dual mode" (audio+text at the same time) currently uses the "speech" graphic CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
2013-12-11SCI: Add detection for Torin MacMatthew Hoops
2013-12-08SCI: only apply audio+text patch to KQ6 CD+LB2 CDMartin Kiewitz
2013-12-08SCI: sci.cpp updated b/c KQ6 audio+text supportMartin Kiewitz
2013-12-04SCI: script patcher is now a separate classMartin Kiewitz
2013-11-21SCI: fix script patcher for games w/o vocabMartin Kiewitz
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-01SCI: improved patcher, inventory patch for kq6/macMartin Kiewitz
Also added new debug flag for script patcher
2013-10-31SCI: Update ScummVM's game audio options for SCI1.1 CD gamesFilippos Karapetis
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI
2013-04-28SCI: Fix patched save/load dialogs in SCI32 Mac gamesMatthew Hoops
2013-04-27SCI: Fix incorrect detection of NRS patches in QFG3 (bug #3574541)Filippos Karapetis
2013-04-18SCI: Remove a bunch of unused private member variablesMax Horn
All instances uncovered by clang warnings.
2012-12-03SCI: Fix a small glitch when loading (regression)Filippos Karapetis
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game
2012-12-02SCI: Resync audio options when a game is restarted (bug #3589453)Filippos Karapetis
2012-11-06SCI: reset _throttleLastTime when restartingFilippos Karapetis
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505)
2012-10-08SCI: Also add LSL6 CD to syncIngameAudioOptions()Filippos Karapetis
2012-07-22SCI: Rewrite RobotDecoder to use the AdvancedVideoDecoder APIMatthew Hoops
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB)
2012-05-22SCI: Fix the detection of the NRS patch for QFG3Filippos Karapetis
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-25SCI: Rename the sci_originalsavedload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-07SCI: Add a new configuration option for SQ4 CD, "silver_cursors"Filippos Karapetis
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones
2011-11-29SCI: Fix restarting SCI engine with different SCI versionWillem Jan Palenstijn
2011-10-30SCI: More work on kEditTextFilippos Karapetis
2011-10-29SCI: Added a new debug flag, "DebugMode" for SCI32 gamesFilippos Karapetis
This is used to enable the embedded debugger in several SCI32 games (PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-19SCI: Move the palette merging checking code inside the GfxPalette classFilippos Karapetis
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class
2011-06-25SCI: Fixed bug #3325512: "EcoQuest 1: Audio settings are not saved"Filippos Karapetis
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-27SCI: Fix access to variables (gc_interval etc.) from the consoleLars Skovlund
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.