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authorMartin Kiewitz2015-04-18 23:13:11 +0200
committerMartin Kiewitz2015-04-18 23:13:11 +0200
commit83c6e1543e556ac6f5f91a38508575747b70fcad (patch)
tree57a00993d60064a95ee4d1651257778bab5b4b3a /engines/sci/sci.cpp
parent4efaab40150386004d33d3c3c15e263027168865 (diff)
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SCI: add debug level for workarounds
It's called "Workarounds"
Diffstat (limited to 'engines/sci/sci.cpp')
-rw-r--r--engines/sci/sci.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 60a1271b89..d07ab435ff 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -114,6 +114,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
DebugMan.addDebugChannel(kDebugLevelScriptPatcher, "ScriptPatcher", "Notifies when scripts are patched");
+ DebugMan.addDebugChannel(kDebugLevelWorkarounds, "Workarounds", "Notifies when workarounds are triggered");
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");