Age | Commit message (Expand) | Author |
2010-05-04 | Move DebugChannel related code to new header | Max Horn |
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn |
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn |
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn |
2010-04-24 | SCI: reverting r48787 port updates were actually introduced (heard that befor... | Martin Kiewitz |
2010-04-24 | SCI: r48786 port updates were actually introduced during SCI01, qfg2 and xmas... | Martin Kiewitz |
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ga... | Martin Kiewitz |
2010-02-23 | SCI: Stop storing EngineState in SciGui32 | Max Horn |
2010-02-14 | Fixed typo | Filippos Karapetis |
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta... | Filippos Karapetis |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn |
2010-02-13 | SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::... | Max Horn |
2010-02-08 | Add the missing ResMan debug channel. | Matthew Hoops |
2010-02-07 | SCI: Fix build without SCI32 (again) | Willem Jan Palenstijn |
2010-02-07 | With the new detection for setCursor, the game object and game ID are no long... | Filippos Karapetis |
2010-02-05 | SCI: frameout sci32 stuff now gets called directly w/o SciGui/32 | Martin Kiewitz |
2010-02-05 | SCI: screen specific debug functions are now called directly w/o SciGui/32 | Martin Kiewitz |
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ... | Martin Kiewitz |
2010-02-05 | SCI: renamed class Cursor to GfxCursor | Martin Kiewitz |
2010-02-05 | Added information on the patches folder included in KQ6CD | Filippos Karapetis |
2010-02-05 | Use strcmp() to test the game ID, not the != operator. | Torbjörn Andersson |
2010-02-05 | Have SCI look through the patches directory (except in KQ6 where the patches ... | Matthew Hoops |
2010-02-04 | SCI: making pathfinding debug support also work in sci32 (though it just show... | Martin Kiewitz |
2010-02-04 | SCI: cleaning up deleting of graphic objects | Martin Kiewitz |
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis |
2010-02-03 | cleanup | Max Horn |
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling (unt... | Max Horn |
2010-02-01 | SCI: initialize gfxmenu for sci32 (fixes gk1 crash) | Martin Kiewitz |
2010-01-31 | SCI: rename Controls to GfxControls, gets directly called now | Martin Kiewitz |
2010-01-31 | Fix compile without ENABLE_SCI32 set. | Matthew Hoops |
2010-01-31 | SCI: GfxCache is now also called directly w/o SciGui nor SciGui32 | Martin Kiewitz |
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now... | Martin Kiewitz |
2010-01-31 | SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this cl... | Martin Kiewitz |
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc... | Martin Kiewitz |
2010-01-31 | Fixed endless looping in Longbow, when the after market GM patches are used | Filippos Karapetis |
2010-01-30 | SCI: Don't mess with save_slot just to be able to decide whether we already h... | Max Horn |
2010-01-30 | SCI: Fix build without SCI32 support (#2942682) | Willem Jan Palenstijn |
2010-01-29 | _gui and _gui32 are now properly initialized | Filippos Karapetis |
2010-01-29 | Fix compile when ENABLE_SCI32 is not set. | Matthew Hoops |
2010-01-29 | SCI: added new SciGui32 class, Gfx class needs some work though and hopefully... | Martin Kiewitz |
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn |
2010-01-29 | SCI: Added OnStartup debug flag to start the debugger at the start of the game. | Walter van Niftrik |
2010-01-28 | SCI: removed upscaled hires switch for sci2.1+ games (not needed anymore), ad... | Martin Kiewitz |
2010-01-28 | SCI: changing to upscaled hires for gk1 and kq6 when being on platform window... | Martin Kiewitz |
2010-01-28 | SCI: added todo for upscaled hires on sci2 | Martin Kiewitz |
2010-01-28 | SCI: removed obsolete SCI2 upscaledHires | Martin Kiewitz |